3D Artist | Visionary Creator | Professor building w/ brands such as Google Nike Gucci Audi Dodge & Iconic Musicians Drake Skrillex Storch Gordo to name a few
From motion capture to character to environment to final render - one seamless pipeline. Live at #RC2026.
@JonathanWinbush → Motion capture
@eyedesyn → Character created in Cinema 4D
@Yo_Brilly → Environment built using @OTOY Studio + 260 frames on Render Network in 12 minutes
Watch the full talk:
Had an awesome time @rendernetwork#RenderCon! Basically had a front row view of the future of our industry, filled with AI and Gaussian splat craziness!
Appreciate @OTOY having us present!
Some of the best in the industry in one space. Exactly the energy we came to create. Thanks for being part of it @eyedesyn@JonathanWinbush@Yo_Brilly.
The recap is just getting started. #RenderCon2026
From @Yo_Brilly at #RC2026 - “Production to Render”
@OTOY Studio lets artists train custom shaders on their own illustrations, bringing their signature style directly into the render pipeline.
Had an amazing time talking GSPLATS today with @Yo_Brilly and @SchoolOfMotion
To keep the momentum going, Splat Asset Pack Vol. 1 is free for a limited time.
Use code: SOM2026
https://t.co/38QwuTZAfy
NEXT WEEK ➡️ Join our LIVE workshop on Gaussian Splats and the future of 3D with @Yo_Brilly and Spenser Dickerson from @OTOY!
Get access to our exclusive livestreams, community and full course catalogue with All-Access ➡️ https://t.co/t5ujlqL4eJ
RenderCon 2026 returns April 16-17 for a two-day conference at Nya Studios in Hollywood, CA.
This year we're focused on the last mile of AI in media production: real workflows, control, consistency, and scalability - turning demos into production-ready pipelines.
We’ve opened a limited $99 Pre-sale (Community Pass) for ecosystem supporters (ends Feb 28).
Get tickets: https://t.co/lWJifmH360
Creating the show opening animation for @solana Breakpoint 2025 was incredible. The animation was 23000 x 8000px! Rendering that many frames at this scale would have been impossible to render with the timeline locally. Utilizing the @rendernetwork made it all possible.
@brianmcgrath@solana@rendernetwork I’ve shared a lot of those projects on my X profile that you can look through. Here is one of the renders from the work I did with CocaCola on the MSG sphere in Vegas