Gamer, tinkerer, and brewer (coffee, words, ferments)!
Mktg & Comms for @ham_rav (@AleAbbey_Game out now) and
Overseas Business Dev for @WhisperGamesCN
GOG shared a clear statement on digital ownership after Sony announced the end of physical discs.
They said that even if a game vanishes from the GOG storefront, it never leaves your library. This is how purchased games should work.
“Even if a game vanishes from the GOG storefront, it never leaves your library. Exactly as digital ownership ought to be.”
You held your hands in prayer
Hiding inside your own faith.
You wished for only one thing:
To never see her again.
Wishlist Metamorphosis on Steam.
Art created by @cds_art_
@TopHatStudiosEN@cds_art_ Absolutely criminal that I saw this tweet yesterday and I only now got to spend 15' playing a game that made me feel like playing Clock Tower, Blasphemous, Faxanadu, and only the "Angel" knows what else in one game... Apart from some char animation disagreements, STELLAR work!
Demo version of Legends of Rock coming to Steam Next Fest next week! After all this time I'm super nervous to share my rock band manager game with you all!
Wishlist here: https://t.co/1CqzGR6vVr
Please share and tell your dad! 🤘
@thomasmahler I was looking for you and a few other faces and just couldn't spot you. Hope you had fun and if you're still around hope to bump into you today.
@TheDezembro@mokeysniper Actually. It didn't have fun movement, it had the best movement I have ever seen in an FPS ever. And I have been a gamer for more than 3 decades.
If you're a god-king level designer who understands the kinda level design we do for No Rest for the Wicked... please send your resume to [email protected] - We're looking for someone who could help out right now! 👍
@wickedgame@thomasmahler It's not the budget, it's not chasing or satisfying the spotlight. It's "foundational vision" if that makes any sense. A vision that is informed and educated, and one that is used as the foundation of their entire process. 2/2
The more I play @wickedgame and watch @thomasmahler's interviews, the stronger I believe Moon Studio's process should be taught in schools/seminars about video game development... 1/2