Se sabe que Nintendo lleva un par de generaciones dejando experimentar a tope con entornos y elementos interactivos (Bananza, TotK, BotW, Star Allies...), pero Ocarina of Time fue uno que ya dejaba hacer cosas fuera de lo comĂșn y con resultados muy interesantes. Veamos algunos:
RUMOR: Konami may be back to working on the original Silent Hill 5 concept which had been cancelled several times in the last 20 years, hence not commissioning Born From a Wish for SH2đ
Hereâs everything we know about SH5:
â Extends from the Silent Hill 2 lore
â Starring an emotionally distributed man, one of the patients of the hospital James Sunderland went to in SH2, whoâs called to the town of Silent Hill
â Starts out in a ânormalâ version of the town, where people go on about their daily lives
â Things would gradually ârot awayâ
â Emphasizes on âdaylight horrorâ akin to Texas Chainsaw Massacre with horror happening in broad daylight
â Thereâs also a âDark Worldâ described as a âvery impressiveâ dark world
â Monsters react differently based in darkness and light
â Combat wouldâve had a less important role than SH4
â The game also involves scenes with therapists, beside the town gameplay moments
â It is the darkest and most horrifying story written for Silent Hill to date, and wouldâve likely been censored to pass ratings
â Intended to launch on the then-not yet released PlayStation 3 generation
â It was originally what Silent Hill 3 was meant to be
â An original script by Takayoshi Sato, according to Akira Yamaoka
â It was put aside when due to the slow yet steady sales of SH2, so Konami wanted a ârail shooterâ. Team Silent were against it, and fans demanded closure for the Silent Hill 1 plot line, and so SH3 settled to be Heatherâs story, a sequel to SH1
â Went back in development by Team Silent around the year 2005
â The project was sadly not finished, Team Silent disbanded and Konami preferred to have western devs handle the franchise
This would be a dream come true for međ„č
Source: @Rashmunchel
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ONTOS is our most ambitious game to date, both in terms of its size and scale, and in the depth and layers of our story and gameplay.
In order to deliver this vision, we have decided to push the release of ONTOS to 2027.
We look forward to sharing more updates about ONTOS, our characters, and our world soon.
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