Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
【Final Trailer】
JUJUTSU KAISEN Season 3
"The Culling Game Part 1"
The final episode is scheduled for March 26 and will have an extended runtime of 27 minutes!
✨More: https://t.co/c3aX8253Rf
New #Overwatch Patch Notes 📋
🗃️ Sub-Roles
Medic:
→ Increased self -healing from 25% to 40%.
Bruiser:
→ Now triggers below 50% health.
Initiator:
→ No longer triggers while at full health.
- Healing reduced from 75 to 60.
🐰 DVa
Boosters:
→ Cooldown increased from 3.5 to 4 seconds.
☢️ Hazard
General:
→ Subrole moved from Stalwart to Initiator.
🔮 Ramattra
Void Barrier:
→ Cooldown decreased from 13 to 12 seconds (5v5).
Annihilation:
→ Damage per second increased from 30 to 35.
🐽 Roadhog
Scrap Gun:
→ Damage per pellet increased from 6.5 to 7.
🪭 Anran
Inferno Rush:
→ Will now automatically climb over small ledges.
→ Jump height while active increased by 20%.
💥 Emre
Altered Vitals:
→ Time before trigger reduced from 4.5 to 4 seconds.
🐺 Vendetta
Raging Storm (Perk):
→ Moved from Major to Minor.
→ Damage per spin reduced from 35 to 30.
Siphoning Strike (Perk):
→ Moved from Minor to Major.
→ Overhead lifesteal increased from 30% to 40%.
☀️ Illari
Solar Rifle:
→ Secondary Fire Maximum resource reduced from 3.5 to 3 seconds.
Summer Solstice (Perk):
→ Attack speed gained reduced from 30% to 20%.
Sunburn (Perk):
→ Damage reduced from 70 to 50.
😺 Jetpack Cat
Territorial (Perk):
→ Removed.
Claws Out (Perk):
→ Moved from Minor to Major.
→ Cooldown reduced from 8 to 6 seconds.
Ulterior Motive (Perk):
→ New.
→ 15% of Biotic Pawjectiles healing is converted into fuel.
⛓️ Mizuki
Remedy Aura:
→ Radius increased from 10 to 12 meters.
→ Time before degeneration reduced from 2 to 1.75 seconds.
Overwatch 2 is officially bringing back 6v6, currently the mode is in testing
The tests will determine if the game should permanently go back to the old format
It’s time for your competitive comeback! Get ready to become Champions 🏆
💥 Full Competitive Rework
👁️ New Cosmic Crisis
🐙 Eldritch Horror themed Battle Pass
🥇 New Hero Mastery: Gauntlet
✨ And SO much more!
Jump into #Overwatch2 Season 9: Champions when it launches Feb 13
Ramattra awaits. 🤖
Shambali awaits. 🗻
Season 2 awaits. 2️⃣
Mark your calendars 🗓 #Overwatch2 Season 2 begins December 6! Free to play for everyone on console & PC.