Writer & Content Creator - Narrative Lead @ Fern Sprout Studios, Going even further beyond than ever before...
(Art by Blizzburn & danithemoodi & SolarHaze)
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Mind you JJ Abrams has made like 3 billion dollars at the box office across several giant franchises and he didn't have the motion to get a Portal movie going in the end. Kane's got this shit on lock in a WEEK.
Lot of discourse over pilot vs episode 1 and this post below is correct!
I think the key factor that maybe isn’t being considered is that Glitch isn’t a traditional studio! We’ve had examples already of how they operate and the MO is clear: the pilot BECOMES episode 1 if the show gets picked up.
We wrote the pilot of Gameoverse accordingly… introducing characters, concepts, rules, themes, and wrapping things up as if it’s a pilot, but also positioning it in canon as if it’s an episode 1… because if we DO get more episodes, I think that it would be confusing for the audience to reboot the show with a “proper”episode 1.
Also consider… if we get more episodes or not, this is the only episode people are going to see for quite some time, or ever. So it should feel wrapped up in a bow, like a pilot!
So… everyone is right about what the difference between a pilot and a first episode are… We simply produced something that acts as both. And I think that’s pretty cool! It’s another neat aspect of producing a show outside of the traditional entertainment system!
I PROMISE I’M ALIVE!! (You may have noticed the changes to my profile) I wish I was more active here… maybe that’ll change???? No guarantees BUT I will say I’ll definitely be promoting my latest NON-Terraria project for @FernSproutPNW (I’m really excited to share info soon 💪)
Thanks for watching Gameoverse!!! I hope you loved it!!
I had the honor and privilege of writing the script for the pilot, as well as producing the first radioplay, and directing the amazing voice cast!!
Speaking of cast, I voiced Flappers, Gobbles, Crabbington, and Earl the Urchin!
I still cant believe it’s OUT!! THANK YOU THANK YOU THANK YOU for all the love and support for Ross’s wonderful show!
I posted a serious video on my second channel;
The day I survived an armed home invasion
I’m sharing my story today in the hopes it can help someone find their inner strength; I want you to know you can overcome something unimaginable, and come out of it more alive than ever.
I was there for Homestuck. I was there in the Tumblr days of Seven Universe and Gravity Falls. I was there for the formative years of online fandoms all across the internet.
The TADC fandom is one of the most unruly, childish fandoms I've ever had the displeasure of interacting with. Instead of being happy that a small indie studio get's a chance at a theatrical release, y'all want to boycott it because you want it to "stay niche" and don't want the medium to mature and grow, and push bigger studios like Disney and Pixar out of the spotlight for once.
Despite what it might seem like on the internet, Glitch is small peanuts compared to those giants. The rest of the world outside of the internet bubble has NO IDEA what TADC even is, so these theatres need to be convinced that showing it will be worth it for them.
On top of that, despite GLITCH being an Australian company; TADC is an American production. Of COURSE they're going to focus on where the show originated and where it's most popular for their initial theatrical release; but if you want to see it closer to you, YOU NEED TO REACH OUT AND ASK FOR IT.
GLITCH can't do it all, THEY'RE INDIE. IT'S US. WE'RE THE DISTRIBUTORS. It's just like Iron Lung all over again, but GLITCH is getting shit on instead of supported like Iron Lung was.
I grew up in a time where I had to dodge spoilers for limited releases, and I managed to do it. Avoiding spoilers is surprisingly easy, you're just too entitled.
We should absolutely be supporting an indie studio when they make moves like this. It's unheard of for something like this to be happening, and these projects are backed by real people with real passions. GLITCH doesn't make their money from YouTube views, they make it on merch and MAYBE, JUST MAYBE, they'll make a LITTLE revenue from these movie releases, but we have to support them if we want to see more projects like Iron Lung and TADC moving into the big screens.
The Amazing Digital Circus fandom is one of the most well served fandoms that I have ever seen. Free global youtube releases for every episode is something most fandoms could only ever dream of.
I really hope you start to show some more appreciation for the creatives who put their blood, sweat, and tears into making your show. Frankly, I'm embarrassed at the entitlement I've witnessed. I understand it is likely that many of you are young and have never had to experience the inconvenience of partial releases. I once had to wait a full year to watch a movie for my favourite franchise and had to dodge spoilers the entire time. Could the animation studio have just released it on YouTube for free? Yes. But that would have led to an intense loss in revenue. The fact that indie animation studios like Glitch have been able to make that happen for you is a miracle. It's something you should celebrate. Not use against them the second they want to, just once for the finale of their show, do an early release in theaters, which is a historic achievement for indie studios, by the way.
They had every right to want to monetize and reward themselves. And yet, they STILL pushed and pushed to get you the free release as early as possible, in spite of the protestations of the cinema corporations that have every right to want it to be exclusive for longer.
That is a studio that truly loves its global fandom. I wish more of you realized that.