It's such a unique experience in an MMO it would be a shame not to explore the possibilities! I think most people's complaints could be fixed by adding a targeting system like many Gatcha games have. So there won't be a need to move the camera if you don't want to.
@PlayEOTU I really think you have something special by having isometric and over the shoulder gameplay experiences in the game. Pls lean into that more. Having the freedom to design with that in mind could lead to some really cool and unique bosses / mechanics
This has been my whole point too. Your telling me Destiny wasn't profitable but somehow they bought themselves out of the Activision deal, made D2 for 8 years, and cooked 4 incubation projects on NEGATIVE money?
I don't believe it. Destiny was and is profitable.
Like I’m seeing people saying Destiny was losing money since Forsaken, are we serious? Do you think Bungie started ~7 incubation projects and built a new HQ in Seattle while at a flat loss for 5+ years? I have a bridge to sell you! not meeting projections =/ not profitable.
@DestinLegarie I genuinely don't expect this to move many people to buy it. The game has already been branded as the niche extraction shooter. Convincing people that it's suddenly a PvE focused game and they should buy it will be an impossible task
Re: “Bug Bar”
As we get into our last string of hotfixes, the team is trying to squash as many bugs as possible. You’ll see some ability bug fixes next week, and a slew of other things touched in a later update, but we are nearing the final delivery of patch notes.
Some issues may not be addressed due to “risk” and live on. Here are some of the questions we’re asking ourselves in Traige as we process your reports: could a potential fix break the game further? Can’t take it.
Could a change/nerf enjoyment of the PvE game for the sake of balance? Likely won’t take it unless it’s egregious or trivializing buildcrafting. As an example, Truth is a bit too hot, leading to a handful of guardians just… standing around and shooting rockets without a thought in the world. No mods, no buildcrafting. Just toppled raid bosses. We can get a tiny ammo backpack nerf in to at least have folks worry about picking up some bricks during DPS, but we don’t want to crater the thing.
What if an armor set looks a bit buggy? While we hate some rough edges impacting your style, we may not be able to address it as a rushed fix could tarnish your looks even more.
What if Hunters are 1-shotting opponents in pvp? Let’s try to get that addressed asap, tested, and released.
What about the Titan Bubble or Stackening trivializing all of our endgame difficulty content? Let folks have some fun, but get it patched up before final.
SRL ties feel a bit frequent, can we tune them? Well, if that breaks placements do we have time to revert the change? What about a few months down the road, what if we regret making the change because it’s leading to worse experiences with various connection qualities? Leave it as is. 4 way ties are a bit wonky… but kind of fun!
Players don’t like a pvp mode in rotation, can we change how often it appears? Likely not - folks may need it for triumphs, or we’re seeing more players playing it than players vocally frustrated by it. It’ll rotate out after a few days. Leave it be.
There are many, many convos like these happening daily. Team’s doing everything it can to address your reports while setting up for the long haul.
After our final patch (TBD), you may see backend server maintenance for general upkeep, but any patch vehicle will be restricted to severe issues like widespread crashes.
If we find gnarly crucible balance issues or “1-shot the pantheon boss with little investment” builds, we’ll likely lean on disabling items, abilities, or whatever the culprit is for the problem at hand. It’s not the best solution, but we have the levers to keep things a bit stable.
The finality of all this is a bit rough to get into, but wanted to set expectations appropriately. We aren’t going to turn a blind eye to your reports. May be limited with what we can do, but we’ll still try.
Please do not hesitate to continue reporting issues to our help forums over on https://t.co/TWFNLn7XlP.
Thank you all for joining us for MoT. The team was overjoyed with seeing your reactions, videos, art, stories, and love - and many have been loving the moments shared with you in-game.
Not all of us are public facing. Every so often, you may have a D2 dev team member emoting you a hug or a heart after overcoming a rough Nightfall boss and you don’t even know it! Whether they’re an employee or just a community member… show ‘em some love with your favorite emote too.
Appreciate you, always. See you out there.
💛
Anyone have a (current) video of the nessus servitor public event soft locking?
Team’s trying to see if we can get this one in for one of the last hotfixes.
Know it’s been around for a bit. Distortions are just getting folks back in.
It really was so crazy how special Trials was back in the day. I sorta doubt anything will ever have that same magic for me again.
I used to sit and daydream in class about how to optimize my build or what godroll I wanted to use in trials. Was a crazy good time.
Damn dude. Trials was so fuckin fun this weekend. Really makes me miss the glory days of Destiny even more…
We had something SO special. WHY was it all thrown away?! For what?!?
Happy it happened. Both sad and angry it’s over.