Just a mind drifting through the universe with the rest of y'all crazies..
Currently building a multiplayer online RTS. Check it out at tiny-rts dot com
In just two weeks! Tiny RTS is now playable.
A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required.
Check it out: https://t.co/xCjiYTIrc3
If anything breaks, let me know, I'll fix it fast!
#indiedev#gamedev#rts#webgame
Naval warfare is coming to TinyRTS...
and the AI has to learn it as well. Currently giving it the brains to load up workers in boats, expand onto other islands to get its resources and move armies using boats.
TinyRTS is about to level up.
Finally added rally flags to TinyRTS, a much requested feature. You can queue commands for existing units or newly trained units. Makes it much easier to play.
Thanks to @PixelFrogStudio for the custom flag artβ₯οΈ
Btw there's also ingame chat now :) Have fun!
You have to let the models have fun as well. Told Opus 4.7 to explore the TinyRTS codebase and implement whatever it wants to.
It decided to add little pixelated fireworks when you win, they fit really well!
Getting into development will teach you a lot of patience and frustration tolerance.
Took me three days of constant work and debugging to get this outline system right showcasing the range of towers and archers. Worth it though.
#gamedev
Stuff noone tells you before starting web-gamedev:
Your site gets marked as phishing, malicious and accused of every sin under the sun.
But, through lots of emails and even security reviewers testing if my tutorial is a phishing attempt, we're slowly getting there..
5 left
I woke up to this today.
A TinyRTS player (@frederik_ho) downloaded the site code, gave it to AI, and built a procedural map generator for the game.
I didnβt ask for this.
But I kinda love where this is going.
Implemented a custom tutorial scripting mode using Codex for making easy-to-understand tutorials and future singleplayer maps.
Accessiblity should be a priority for every gamedev.
The tutorial is live now for all new players who visit the site, let me know if you have feedback!
Love the dynamics already possible in TinyRTS. Here, a player manages to rush a much larger enemy and destroy his town centers quickly, killing him.
Then he takes the "corpse" enemy army and baits it into another player, destroying him as well.
Well done π
#rts#gamedev
Love the little things you can do with web-gamedev.
Want other people to join your lobby at an event? Create the lobby and let them scan the QR code.
Full RTS experience, instantly joinable, no install or download required.
#gamedev#rts
Turns out "replay mode" was so powerful it tried to replay the entire server back into itself and exploded. Fix is in, matches should be stable again! Sorry for the inconvenience.
@GrinGalet I've been playing at gamedev for over 10 years and LLMs and Agents are an absolute godsend. Always make sure to plan the architecture, let the agent explore, then execute.
Plan the architecture of your vibecoded games thorougly from the start, it will compound a LOT.
Because TinyRTS was already a deterministic simulation, we were able to implement a memory-efficient replay system in one shot!
Keep in mind this is all running in the browser.π€―