@silic2023 Good point! In today's playtest they remembered to use the vent but forgot to lock the gate. Thankfully a popup (not shown in this clip) warned that leaving was final, helping them realize what they'd missed.
Added a short camera sequence to guide the player.
It shows the escape vent and the gate they need to lock before leaving. I still need to playtest it but hope it helps players understand what to do. #gamedev
While making a game level, I realized how much I was assuming about the player. I thought I had an idea of how players would think. But those are just assumptions until I playtest.
The interesting part is that even then, I won't get an answer, just clues.
@ericadelic I'm curious. I've never posted about my game on Instagram or TikTok. Do you think it's easier to find players on those platforms than on X?
A grid based inventory system could be a key part of my game.
I'm thinking about how to simulate repairing broken electrical equipment and this system could work for that. #gamedev
I feel like I keep seeing the same kinds of posts. Wishlist milestones, breakdowns of why a game succeeded, and devlogs. I imagine people get pretty tired of seeing them so I've been wondering how to stand out. I guess making a good game comes first. Honestly that's hard too.
Wow… this is not just a trailer, a short movie.
So goose bumped in the part, robot vacuum cleaner, I felt this represents AI, cleaning the dirty hand draw painting on the floor