NTE Producer Interview: Key Details & Future Plans
1. Japan has become one of NTE's most important pillars for overseas revenue. Japanese player activity and fan creations also exceeded Hotta Studio's expectations.
2. The system that received the clearest positive response from players has been NTE's limited character gacha with no 50/50 loss.
3. Hotta Studio describes NTE's monetization philosophy as "spending out of love" and content-driven monetization. Their goal is to reduce gacha pressure and make players want to support characters they genuinely like.
4. The developers want to reduce repetitive grinding and follow the principle of "respecting players' time," leaving players more time to enjoy exploration and other content.
5. More mysterious supernatural areas and original supernatural incidents within the city are planned for future updates.
6. Abilities such as wall-running, teleportation, time stop, and flying are intentionally powerful. Instead of limiting characters to protect the map design, the developers build vertical environments around these abilities.
7. Character customization will continue expanding. The team wants players to have more control over appearances, including options to show or hide accessories such as masks.
8. 999 Nights was developed by a dedicated task force of dozens of developers and took approximately one year to create.
9. NTE has attracted far more attention worldwide than Hotta Studio originally expected.
10. Short-term priorities include improving performance across mobile, console, and other platforms, reducing bugs, improving multilingual UI, and making controls smoother.
11. Long-term priorities include maintaining frequent, high-quality city content updates while controlling the game's file size and keeping combat balanced and fresh as more supernatural abilities are introduced.
12. Mobile optimization has been more challenging than Hotta Studio expected. The rapid increase in players after launch made the optimization issues more noticeable.
13. Some city-life content ended up demanding too much from players. The team acknowledged this and plans to continue experimenting with and improving these activities.
14. NTE's three main pillars going forward are city life, character interactions, and combat. The goal is to let players choose how much they want to engage with each type of content.
15. World exploration, store management, dungeons, and unique activities introduced in each version are among the game's most played content.
16. Vehicles, housing, character appearances, and customization are considered core parts of NTE's city-life experience rather than secondary features.
17. NTE has specialized localization teams for different countries and regions, along with dedicated localization QA staff who continuously improve translations and unnatural expressions.
18. NTE's offline events in Japan have also exceeded expectations. The Requiem event in Akihabara attracted significantly more visitors than expected, and the prepared giveaways ran out quickly.
19. Hotta Studio continues expanding NTE to more platforms so players can choose how they want to play, including services and stores such as GeForce NOW, Steam, Epic Games Store, and Galaxy Store.
20. Hotta Studio considers NTE a pioneer of the "supernatural urban open-world RPG" genre, combining a dense modern-city sandbox with supernatural action.
21. The developers also acknowledge that optimization and smaller details still have plenty of room for improvement, and say they intend to continue responding quickly to player feedback.
Via: 4Gamer
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