Today I worked in the Boss Life Indicator (is the same that the distance indicator but with a different behaviour) Also add the boss colliders and detect when receive damage. 🚀🛰️👽🛸
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Well, today I worked on the boss script, maybe it doesn't look like a final boss but that white box will be the first boss. 🚀☄️🛰️
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These days I worked in the spawn enemy probabilities and the countdown to obtain the boss battle (there is no boss yet, but now you can go to that phase) 🚀🌙🛰️
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Today I worked in the coloring of the enemies, according to current level. In this case Level 1 is background purple and yellow as complementary color to enfatize the enemies 🚀🛰️🪐
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woooo I have a Game Flow... well a kind of, because for the moment you need to exit to main menu and then play again hehe but hey! I can play the game without need press play unity button 🚀🪐
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Ok.. I think I got it, I used the Canvas Scaler Resolution to move the object only with those values, then convert the anchored object size to the equivalent size of the Scaler Resolution and that convert all sizes into the range of Screen Size (I hope this is understandable xd)
I don't know how to fix this 😭. I have this UI element in my game, this only appears when the game is over, but when I try it to move to outside the screen in different resolutions:
(2960x1440) it moves too far
(800x480) it moves very little that you can see it on screen
Finished the "Cow enemy" behaviour, first this enemy will not gave you damage, but now with the new movement I think that adds some challenge to player to avoid it 🚀🐮🐄
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