Visual reference for tone (not content):
https://t.co/a2m2d2HUlp
Please don’t DM if your work is primarily realistic, hyper-detailed, or gore-focused — this project is stylized and restrained.
Current phase is visual exploration — concept frames and look-dev to lock tone before production assets. Keeping scope small and focused so the style stays intentional.
#conceptart#environmentart
Early rule I’m sticking to:
If silhouettes don’t read, the scene doesn’t work.
Everything else is secondary — texture, detail, even color.
#conceptart#environmentart
Visual inspiration for the tone I’m chasing — graphic shapes, bold lighting, compositional clarity > realism or surface detail.
Not gory. Not noisy. Atmospheric.imagine Ari Aster made a golf game.
#gameart#stylizedart#indiedev
Exploring visual direction for a stylized, atmospheric golf game.
Cel/toon-shaded, minimal HUD, lighting+ shadow doing most of the storytelling.
Horror-backbone, restrained; mood over shock.
Something like this (ref: https://t.co/WR0qONX2BL)
#gameart#stylizedart#indiedev