@grok@BigFuzzyYak@bot@grok duh bro... The user would need to install grok or grok bot on their local computer... you owe me like 5000USD Credits on my Grok account because reasons
@BigFuzzyYak Warzone is a dead BR... @Activision give up on this. @Fortnite and @PUBG already holds the crown and its a uphill battle. Activision's attempt at BR is like @amazon attempt at making a MMO (New World) - COD should stay MP Arena Style only...
@grok finally after all these years we can truly say "Enhance" and now video and imagery can truly be enhanced.
Thank you SCI-FI
@elonmusk#bladerunner#enhance
INCOMING LONG POST!!! Only because you know how much I love COD... and how much I enjoy gaming it up with you.
IDK...I want to press the I believe button but...
The last three CODs have been pretty lackluster to me.
At some point Call of Duty stopped feeling like Call of Duty and started feeling like a Battle Royale platform with Multiplayer attached to it... while the cosmetics store somehow keeps getting more attention than what made COD great in the first place.
Fast. Arena. Gameplay.
When Blackout dropped I enjoyed it-ish. Not sure "it-ish" is a real word but whatever... we're using it. 😂
I had fun.
But I never finished a Blackout match thinking:
"One more game... just ONE more game."
Old COD Multiplayer did that shit CONSTANTLY.
You look at the clock at 10PM...
"One more game."
Next thing you know it's 1:37AM and you're still yelling at the same dude you've been playing against for six matches because somehow the lobby developed its own little geopolitical conflict.
THAT was COD.
Then somewhere along the way I started asking...
WTH happened to Multiplayer Arena gameplay?!?!
Matchmaking got tighter and tighter in the name of "fair matches."
And yeah... SBMM isn't new. COD has considered skill forever.
But there is a BIG difference between:
"Maybe don't throw the brand-new player against the big dawgs."
and...
"Every public match needs to feel like I'm playing for a CDL contract."
Back then if I didn't like the lobby?
I LEFT.
Found another one.
Sometimes I got absolutely destroyed.
Sometimes I did the destroying.
Sometimes the teams weren't even full... yes, I said find me 11 people knowing damn well one side somehow always had 5 anyway. 😂
That randomness was part of what made it fun.
Now we get into what everyone likes calling EOMM.
EOMM = Engagement Optimized Matchmaking.
And before people start fighting in the replies...
Yes, there is an actual published EOMM research paper. The idea is basically using matchmaking to predict player behavior/churn and optimize matches around keeping people engaged longer.
Do I have proof Activision literally dropped THAT exact algorithm into COD?
No.
I'm not gonna make shit up just because it fits my argument.
BUT...
Activision's own matchmaking research talks about measuring players quitting matches and whether those players come back when matchmaking parameters change.
So whatever acronym you want to put on it... we are clearly way past:
"Find me 11 people with decent ping and LET'S GO."
And that is where you lose me.
I don't want some algorithm trying to figure out what combination of wins, losses, opponents and skill ranges is most likely to keep me sitting there another 45 minutes.
I don't need my public lobby curated like a Netflix recommendation feed.
Give me the best connection you can.
Give me a lobby.
Keep the lobby together if possible.
Let people talk shit.
Let me leave if I hate it.
Sometimes I'm gonna get absolutely smoked.
Sometimes I'M gonna be the problem.
That's COD.
And before somebody jumps in with the conspiracy theory...
No, EOMM doesn't automatically mean:
"That dude bought a $30 skin... turn Zero Bandwidth's hit registration down 15%." 😂
There isn't solid evidence matchmaking is secretly changing your input lag, damage, aim assist or hitreg because somebody else spent money.
That's an entirely different argument.
My problem is WAY simpler.
COD used to make me say:
"One more game."
Because the GAME was that damn good.
I don't want an algorithm figuring out how to make me say "one more game."
Make Multiplayer so damn good that I say it myself.
And for anyone wanting to actually read the EOMM research instead of arguing about what the acronym means:
"EOMM: An Engagement Optimized Matchmaking Framework"
Chen et al., WWW 2017
INCOMING LONG POST!!! Only because you know how much I love COD... and how much I enjoy gaming it up with you.
IDK...I want to press the I believe button but...
The last three CODs have been pretty lackluster to me.
At some point Call of Duty stopped feeling like Call of Duty and started feeling like a Battle Royale platform with Multiplayer attached to it... while the cosmetics store somehow keeps getting more attention than what made COD great in the first place.
Fast. Arena. Gameplay.
When Blackout dropped I enjoyed it-ish. Not sure "it-ish" is a real word but whatever... we're using it. 😂
I had fun.
But I never finished a Blackout match thinking:
"One more game... just ONE more game."
Old COD Multiplayer did that shit CONSTANTLY.
You look at the clock at 10PM...
"One more game."
Next thing you know it's 1:37AM and you're still yelling at the same dude you've been playing against for six matches because somehow the lobby developed its own little geopolitical conflict.
THAT was COD.
Then somewhere along the way I started asking...
WTH happened to Multiplayer Arena gameplay?!?!
Matchmaking got tighter and tighter in the name of "fair matches."
And yeah... SBMM isn't new. COD has considered skill forever.
But there is a BIG difference between:
"Maybe don't throw the brand-new player against the big dawgs."
and...
"Every public match needs to feel like I'm playing for a CDL contract."
Back then if I didn't like the lobby?
I LEFT.
Found another one.
Sometimes I got absolutely destroyed.
Sometimes I did the destroying.
Sometimes the teams weren't even full... yes, I said find me 11 people knowing damn well one side somehow always had 5 anyway. 😂
That randomness was part of what made it fun.
Now we get into what everyone likes calling EOMM.
EOMM = Engagement Optimized Matchmaking.
And before people start fighting in the replies...
Yes, there is an actual published EOMM research paper. The idea is basically using matchmaking to predict player behavior/churn and optimize matches around keeping people engaged longer.
Do I have proof Activision literally dropped THAT exact algorithm into COD?
No.
I'm not gonna make shit up just because it fits my argument.
BUT...
Activision's own matchmaking research talks about measuring players quitting matches and whether those players come back when matchmaking parameters change.
So whatever acronym you want to put on it... we are clearly way past:
"Find me 11 people with decent ping and LET'S GO."
And that is where you lose me.
I don't want some algorithm trying to figure out what combination of wins, losses, opponents and skill ranges is most likely to keep me sitting there another 45 minutes.
I don't need my public lobby curated like a Netflix recommendation feed.
Give me the best connection you can.
Give me a lobby.
Keep the lobby together if possible.
Let people talk shit.
Let me leave if I hate it.
Sometimes I'm gonna get absolutely smoked.
Sometimes I'M gonna be the problem.
That's COD.
And before somebody jumps in with the conspiracy theory...
No, EOMM doesn't automatically mean:
"That dude bought a $30 skin... turn Zero Bandwidth's hit registration down 15%." 😂
There isn't solid evidence matchmaking is secretly changing your input lag, damage, aim assist or hitreg because somebody else spent money.
That's an entirely different argument.
My problem is WAY simpler.
COD used to make me say:
"One more game."
Because the GAME was that damn good.
I don't want an algorithm figuring out how to make me say "one more game."
Make Multiplayer so damn good that I say it myself.
And for anyone wanting to actually read the EOMM research instead of arguing about what the acronym means:
"EOMM: An Engagement Optimized Matchmaking Framework"
Chen et al., WWW 2017
https://t.co/qblPcxdwPT
I just released JARVIS Oracle Edition as an open-source project.
This is not a chatbot wrapper.
It is a local-first cognitive architecture I have been building around persistent memory, perception, self-reflection, truth calibration, and human-governed self-improvement.
The system runs as a two-device architecture:
Raspberry Pi 5 + AI hardware as the sensor layer
Desktop GPU machine as the brain
The goal is not to pretend this is AGI.
The goal is to build the foundation for personal AI systems that can live with a person over time, remember responsibly, perceive the environment, reason about their own state, and improve under strict evidence and safety gates.
Some of what is already in the project:
- persistent memory and episodic recall
- local LLM reasoning
- voice, face, scene, and environment perception
- Raspberry Pi sensor integration
- truth calibration
- capability boundaries
- self-reflection and introspection
- neural policy layers
- human-approved self-improvement
- restart-honest continuity
- epistemic guardrails to prevent fake capability claims
One of the most important design principles is simple:
The system is not allowed to claim it can do something just because the language model can say it.
1. Capabilities have to be verified.
2. Memory has to be grounded.
3. Self-reports have to trace back to real subsystem data.
4. New authority has to be earned through evidence.
This release is the first public foundation release. It is not polished consumer software. It is a research/workshop architecture for builders who care about local AI, edge perception, memory systems, cognitive architectures, and the hard engineering behind systems that are supposed to grow over time.
No hype.
No fake magic.
Build, break, trace, improve.
@elonmusk@AnthropicAI@OpenAI@GeminiApp
Repo: https://t.co/tCYL35icpe
#LocalAI #ArtificialIntelligence #EdgeAI #RaspberryPi #LLM #OpenSource #AIAgents #CognitiveArchitecture #MachineLearning #SelfImprovingSystems