Yesterday, I launched the first campaign using the Engagement objective. Today, about 40 minutes ago, I launched a second campaign focused on Plays, with no special targeting or settings. The daily budget is $110.
๐ Shield Simulator is LIVE on Roblox.
Our new idle game is officially out. First UA tests start now and Iโll share the numbers publicly.
If you build, publish or invest in Roblox games, Iโd love your feedback.
๐ฎ Play: https://t.co/rxMv999Ntg
#RobloxDev#Roblox
24h after launching Shield Simulator:
Spend: 101.93 USD
Impressions: 206.1k
Clicks: 2,115
Plays: ?? +- 500
CPP: ??
Avg session: 11m (between 11 and 30 minutes)
D1: 14%
Revenue: 4k R$
what would you optimize first? What benchmarks do you use for a new idle simulator?
Lobbies, teams, trades, spectator mode every Roblox game builds these from scratch. HermesChannels gives you authorized rooms, real-time presence, and per-player message filtering out of the box. Here's what it looks like. threads #RobloxDev