want to say
I do not claim ownership on the models of characters on my fan-arts.
All rights belong to companies and artists who created them.
This applies to all pictures with RR
sometimes I created or modified things, but no more
my work is poses, light, setup of fur and render
Second time play in The outer worlds. And second time i think this is a wonderful game. I don't like design of all armor. But all in all it was a great art direction (It would be surprising if it were not lol)
waiting a sequel...
Now that it's published, I can post all the breakdowns, unseen renders/shots of my project. The lowpoly for this was particularly difficult as there were so many things that would suffer if I reduced them too much, specially the ropes. Screencap from Blender Eevee Viewport #b3d
@stu_pidly@TheMG3D LOL. man, you not understood what im talking.
i dont care how "technically" this neural networks is cool
doing with this what you want, just dont try "to enhance/expand" movies
no one asked it for it, especially original directors/cinematographers
ok it's been like 20 years I think we can say it
you cannot do this with digital cinematography sorry
a few filmmakers can wrestle an aesthetic out of digital that comes close but you cannot do *this*
I know the numbers, resolution dynamic range blabla
you cannot do this