Presentation Tip: If you are going to show math, color the equation's terms. The association is automatic, and makes it easier to quickly understand. ;)
"Occupancy Explained" GPC 2024 presentation slides are now available online: https://t.co/qhqBC3ASKa, they are missing notes though so to fill in the gaps I recommend this great post from 2023: https://t.co/3IlkPTuVh7
If real-time rendering is your jam, then check out these lightning talks from SEED’s first-ever Gigi Jam. We brought together developers from all over @EA to show off their prowess using the Gigi rapid prototyping platform for real-time rendering! https://t.co/4H7TZcS7BO
SEED is always reaching out to students fascinated by game technology.
Last week, about 50 computer science students from @KTHuniversity visited the DICE offices for presentations that provided them concrete insights and examples into working life in the game industry.
🚀 Exciting news! SEED @EA is expanding with a new endeavor. 🌟 We're pushing game mechanics, storytelling, and interactive wonders to new heights. Join us in roles like Game Design Director, Lead Software Engineer, and more. 🎮✨
Curious? https://t.co/w5xGvRFkQR
SEED’s Chris Lewin delivered this terrific presentation at SIGGRAPH 2024 a few weeks back. It’s about a novel formulation of MPM that is stable at any time step while remaining easy to implement. Check out the video and download the paper! https://t.co/CRNBOvPXPr
The 2024 @I3DCONF is almost here! And @EA is proud to be a platinum sponsor of I3D, supporting communities that help make #gamedev thrive. See you there! https://t.co/QkS8alROu8
Check out this awesome paper from SEED on how to tailor the frequencies of rendering noise to improve image denoising in real time rendering. The paper is being presented next week at @I3DCONF in Philadelphia https://t.co/7qmk75Vcr5
Check out this dynamite presentation by SEED’s own Hau Nghiep Phan on how how ML can improve facial animation. It was part of @Official_GDC 2024. Watch the full presentation at the GDC Vault: https://t.co/CE2Pf0H5bp
Job Opening - Senior Computer Vision Researcher. We are looking for someone with a wide gamut of experience to contribute their unique expertise across projects targeting the acquisition, processing, and creation of digital humans. @EA#Jobs#gamedev
https://t.co/SZPZ3huhEq
Job Opening - Senior Research Engineer - Machine Learning (Game AI). 🕹️🧠We seek someone with machine learning experience, focusing on AI for gameplay, to help create world-class, memorable experiences for our players at @EA https://t.co/PJAsDHk3vT #Jobs#Gamedev#GDC2024
Job Opening - Principal Engineer (Animation). 🏃🕺💃🕹️We seek someone passionate about real-time animation research & development to help drive future technology for our games at @EA.🎉#GDC2024#Jobs#gamedev https://t.co/yPN3yPZYD0
Job Opening - Research Engineer (Large Language Models). 🧠🗣️🕹️We seek someone passionate about LLMs to design and implement technology enabling future experiences for our developers and players at @EA. https://t.co/KLOHViL8uV #jobs#gamedev
I'm also hiring a Senior Research Engineer (Machine Learning) for Game AI! Join @l_gisslen and everyone at @SEED on our crazy adventure to bring more human-like and engaging AI to @EA's games. 🧠🕹🎉#jobs#gamedev#GDC2024
Job Opening - Senior Research Engineer - Machine Learning (Game AI). 🕹️🧠We seek someone with machine learning experience, focusing on AI for gameplay, to help create world-class, memorable experiences for our players at @EA https://t.co/PJAsDHk3vT #Jobs#Gamedev#GDC2024
Job Opening - Principal Engineer (Animation). 🏃🕺💃🕹️We seek someone passionate about real-time animation research & development to help drive future technology for our games at @EA.🎉#GDC2024#Jobs#gamedev https://t.co/yPN3yPZYD0
Job Opening - Senior Computer Vision Researcher. We are looking for someone with a wide gamut of experience to contribute their unique expertise across projects targeting the acquisition, processing, and creation of digital humans. @EA#Jobs#gamedev
https://t.co/SZPZ3huhEq
Thirty years ago, I used the holidays to rewrite our in-house 3d tool from scratch, based on specs and design I worked on for a year. On January 2nd 1994, the first version was running! I'm incredible proud, humbled and impressed of where it went. Happy 30th birthday :) #b3d