Dev Progress #4
This week, we implemented VFX, Lock Mode, and our first Special Attacks.
Faye can now use Sky Rend and Crimson Break. We're also starting work on the Tileset and enemies.
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Dev Progress #3
This week, we implemented the main HUD systems: HP, EN, CB, Syringes, Overload, and Crash.
The goal was to make the core combat resources readable and functional during gameplay.
PT-BR voice-over + English subtitles.
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Dev Progress #2:
Two weeks after moving Project Oblivion to Unity, we’ve focused on improving movement, especially walking and dashing.
Next, we’ll continue rebuilding the HUD and share more about SDA, Overload, and Runes. Skills will come later.
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Quick progress update.
We’ve been testing some new SFX, along with a small preview of the Engineering area.
We’re still looking for a good programmer to join the project. If you know someone who might be interested, let us know!
Join our Discord: https://t.co/zUQW5MSqHi
@souldroids Dash canceling is actually already available, but we still need to tune the cancel windows so it feels responsive without removing the weight from heavier attacks.
And good point about the voice SFX! We’ll likely add an option to lower their volume or disable them separately.