📣 If ever there was a reason to try an Early Preview build for Rider – this is the one!
Rider 2023.2 EAP 6 introduces AI Assistant – a context-aware, dotNET-savvy, built-in sidekick that will take your development to the next level. 🤖💻
Check our blog to learn more about this and other updates: https://t.co/NSJlK1rE4o
This is no regular Early Preview release🤖💻
The ReSharper 2023.2 EAP 6 build is now available, featuring AI Assistant – an integrated AI service specifically designed to help with your programming tasks!
Check out our blog post for more information:
https://t.co/5khFx3Z43m
Fleet is an IDE and a lightweight editor. It’s flexible and polyglot, with support for collaboration and remote workflows. It’s built from scratch but uses the @intellijidea code-processing engine for smart code editing. Read more and join the Preview https://t.co/pbERl3NvV7
ReSharper C++ 2021.2 has been released!
- Inline Function refactoring
- Type conversion hints
- Immutability and modernizing inspections
- Support for #UnrealEngine5
- Embedded links to https://t.co/HJh2IStnxN
Check it out: https://t.co/E05Pv1KVBL #cpp#cplusplus
Rider for #UnrealEngine 2021.1 Preview build is here!
- Initial support for Unreal Engine 5
- Include and Type Hierarchies for C++
- Fixes in debugger and in the UnrealLink plugin
Use a patch to update right from the IDE. To join the preview: https://t.co/3Bf7XdBW3X #gamedev
Use Visual Studio and ReSharper with large solutions? 💡
In a new blog post, we discuss some memory issues we recently found and we present an unorthodox (but interesting!) workaround that reduced memory usage by up to 37%. 📈
Read more about it here 👉 https://t.co/KtznwWgM3r
@galaxydark1 @JetBrainsRider@t_looman@HighlySpammable no plans. It's impossible without SolutionWideAnalysis(SWA) for C++. And there is no algorithm to do SWA in C ++ without destroying the performance
ReSharper C++ is turning 5 years old! We talked to the team about the challenges they faced, the choices they made, and their vision for the future. Read on and share our joy today! https://t.co/YElJihHVRJ #cpp#cplusplus
A new Convert to Scoped Enum refactoring and a new Document editor action to generate a documentation comment for a code element. Check out ReSharper C++ 2020.1 EAP8 build: https://t.co/TfVa9QIpp1
HLSL Support Comes to ReSharper C++! Syntax highlighting and tooltips, search and navigation, code assistance, support for virtual file paths in the #UnrealEngine USF files. This is still an early preview, so we really need your feedback! https://t.co/IhuAkMJdbU
Check our plans for 2020 and 2020.1: performance improvements, HLSL support, #UnrealEngine enhancements, and more sophisticated modern C++ support #cpp#cplusplus https://t.co/s596cGqFYx
Support for C++20’s Concepts in ReSharper C++ updates Find Usages, Rename, code completion, Quick Info, and Code Analysis. In case overload resolution fails with a template constraint
not satisfied, the error message gives the details https://t.co/5w6HWRSifx #cpp#cplusplus
Introducing the new ReSharper C++ 2019.3!
- New code generation templates for Unreal Engine 4
- Type hints in the editor
- C++20’s Concepts
- Sorting of include directives
- Clang-Tidy updates
Try it now and let us know what you think! https://t.co/E05Pv1KVBL #cpp#cplusplus
Support for С++20’s Сoncepts, C++ compilation properties, a new quick-fix and a context action to sort include directives, and performance improvements. Check ReSharper C++ 2019.3 EAP 7: https://t.co/SqMvwXjUyV