We’re celebrating the fast adoption of chatGPT Work and all the incredible effort that went into it today. I’m feeling like a limit reset.
Hold on tight to your ultra and /fast and see you in a few hours when I’m back at the laptop!
What I love about GPT-5.6 Sol in Codex is its persistence on complex repo work. It traces issues across my Next.js app, Python workers, queues, and storage, makes the fix, runs the right tests, and verifies the real result instead of stopping at a plausible answer.
AI agent 要跑沙箱隔离,但冷启动微VM太慢了。这个项目干脆把预热好的父 VM snapshot 当进程 fork:子 VM 共享内存直到写时才复制,100 个 KVM 隔离的沙箱 100ms 就能全出来。相当于把 fork 的开销套在 VM 身上,还保留了硬件隔离,思路挺离谱的。
https://t.co/D9yIIHTLgJ
GPT Image 2 + Seedance 2.0 - Prompt Share
Created on @MartiniArt_
Workflow:
Create a character with Midjourney.
Turn that character to stylized 3d with GPT Image 2.
Create a storyboard with that character sheet.
Create the final video using both character sheet and storyboard references.
Shipped a pretty big update to Image Extender, my open-source AI studio for 2D game art.
Sprite Studio now supports 5 body types:
🧍 Humanoid
🐺 Quadruped
🐍 Serpent / Fish
🦅 Flyer / Bird
🟢 Blob
Each one has its own pose-guide rig, animation set, and starter creatures. I also improved the alignment logic so run cycles stay more consistent instead of splitting into high and low rows.
Props Studio now exports cleaner filenames too, like lantern.png instead of prop_001.png.
Also added support for GPT Image 2 and refreshed the README. Just a heads-up: GPT Image 2 is noticeably slower by nature, so generations may take a bit longer.
The app still needs more polish, but it’s getting better with every update.
Try it → https://t.co/uLuEwasZSz
#gamedev #indiegame