Idle tower defense you can't lose + factory building. Every bug you kill becomes raw material for your production lines.
Swarm Bunker: Harvest Factory is on Steam:
https://t.co/Kw9lYt2Abn
#indiedev
@sobotka35390 Thanks! The wall always holds, so there's no game over. What changes is how much you get out of each wave: a stronger defense and a factory that keeps up with the drops mean bigger hauls. Congrats on the Bullet Meltdown launch!
The turrets never stop firing. The swarm never stops coming.
Idle tower defense you can't lose + factory building. Every bug you kill becomes raw material for your production lines.
#WishlistWednesday
@clemmygames Swarm Bunker: Harvest Factory is an idle tower defense you can't lose, with a factory behind the wall. Every bug the turrets kill becomes raw material on your conveyors.
https://t.co/MnMUpV6is0
@VideoGameCream Swarm Bunker: Harvest Factory: the swarm never stops, the turrets never miss, and every kill feeds your factory. Idle tower defense × automation.
https://t.co/MnMUpV6is0
@ArdentVital Swarm Bunker: Harvest Factory
Idle tower defense you can't lose + factory automation. Every bug the turrets kill drops raw material that rides the conveyors into your production lines.
https://t.co/MnMUpV6is0
@indieDevC Swarm Bunker: Harvest Factory: the swarm never stops, the turrets never miss, and every kill feeds your factory. Idle tower defense × automation.
https://t.co/MnMUpV6is0
@JanduSoft Swarm Bunker: Harvest Factory
Idle tower defense you can't lose + factory automation. Every bug the turrets kill drops raw material that rides the conveyors into your production lines.
https://t.co/MnMUpV6is0
@TeekoGame Sell and replant sounds like a nice way to rethink your layout between waves. Thanks! Ours flips it: the turrets handle the fighting, and you spend the waves building the factory behind them.
@Kadomon_Patrick Jumping and micro dashes sound like a great way to keep the circling skill-based as the numbers climb. Good luck with Incremental Eclipse!
@yasudev001 Thank you! That's exactly the loop we're chasing: the swarm keeps the factory fed, and the factory keeps the wall standing. Thanks for hosting the thread!