Anyone who uses Probuilder along with either #SabreCSG or #RealtimeCSG have issues with probuilder menu getting in the way or not being able to use both together? Issues with selecting objects etc? Mine is an absolute cluster! Can't see how to disable PB menu without removing PB.
light I always have to do it different each time because all my projects generally have different needs because like MAYBE I need probuilder in one project instead of sabrecsg or maybe I need to have the lighting tab easily available
It supports arbitrary geometry and materials and in some complex cases is over 2 orders of magnitude faster than some other three CSG libraries. It uses techniques inspired by @logicalerror's RealtimeCSG and @godotengine's CSG with some adjustments.
2/4
So I've been using @RealtimeCSG in unity for a few days now and in terms of level design it feels great! But I'm still utterly confused on how I can make a non-static brush though? Is there a way I can set it to be a mover?
Working on my latest #unity3d tool, the 2D Shape Editor. Create complex 3D meshes out of 2D shapes. Supports #RealtimeCSG and #ChiselEditor with non-destructive generators. Add it to your Unity Package Manager: https://t.co/tpzut3bi5f #indiedev#gamedev https://t.co/F3zLLniGt6
apparently in the realtimecsg unity plugin you can have an inverted csg model inside another and it works fine. just disable collision and visibilty on the entryway and I can have a model out of blender for the exterior of a building and csg the interior. neat.
back in early 2017, i made a number of neat little atmospheric spaces in Unity with SabreCSG & utilizing a bunch of post processing elements I didn’t make from scratch to get a pretty good vibe.
I still really like this little section, as well as a number of other spaces I have.
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