@BaracudaDoom Well most of the time people won't be in wireframe mode, so it would be kind of an odd case to optimize for .. I'm pretty sure there's no check for this in unity, especially since the lighting system would have to check all open sceneviews for this to work
Just to give people an idea of what's possible with Realtime CSG. This is a scene I've been working on, off and on. This is all brush based geometry (except the statues). Except for the window frame in the bottom right corner, all textures are essentially flat. #coderart
If anyone wants to support my (@logicalerror) efforts on realtime-CSG and Chisel, please consider sponsoring me on https://t.co/dLiidmjy5P
In the first year all donations will be matched by github :)
@adurdin@logicalerror Hi, yes the dll does allocations. I’m working on a new algorithm for chisel that is 100% managed, the idea is to replace the native algorithm with that. Chisel is not ready to be used yet, sorry