DAY 5
Making a game with Godot!
Today’s 2nd monster: a ghost flying off the map!
Quests (3/3)
👻 Ghost idle & wander
👻 Fly free from terrain
👻 Chase & bite the player!
A bit different than planned, but feels more... unique? 😆
#ScreenshotSunday#gamedev#indiedev#GodotEngine
Some offensive enemies can now panic below 30% HP when the player gets too close. While panicking, they’ll back away, focus on survival and become less aggressive until the player is far enough away.
#IndieDev#GameDev#PixelArt
Model D575 has custom flute presets and Harmony-Plus in addition. Enjoy the state of the art. 🤖🎹 #screenshotsaturday#JRPG
Get Shrine's Legacy for 25% OFF on all major PC platforms! Links below! 👇
Animating the melee attacks and testing them in-game! The second hit connects multiple times and it feels so good.
#screenshotsaturday#gamedev#pixelart
Back from my emergency medical trip (my brother's fine, thankfully!). Resting up and getting back to work on Seal of Solitomb 🛠️
Picked something nice and easy today to get into the groove: juicing up item selection on the shop screen ✨
#gamedev#screenshotsaturday
I increased the car weight by 2 kg to 700 kg, and it changes everything. You feel the slightest bump, and you really have to hold your line-especially at the start; it adds a great sense of realism.
#motorsport#pcgame#steam#Simracing
DAY 4
Making a game with Godot!
Time to create monsters!
I choose you, Slime! 😆
Daily Quests (3/3)
✅ Place monsters in scene
✅ Slime idle & wandering
✅ Excited behavior when spotting player?
#ScreenshotSaturday#gamedev#indiedev#GodotEngine
DAY 3: Y-Sorting 🛠️
Fixing the overlapping logic. The 3rd block is too long, might split it into 2 sprites. Progress is progress! 😆
【Day 3】Yソート調整!
キャラが物の後ろに隠れる処理。ブロックが長すぎるので2つに分けるかも。一歩前進!😆
#godotengine#indiedev