Gm Bitcoin Ordinals and Merry Christmas!
To celebrate - we've swept the floor of our Skullx: Infinite collection and are giving away the entire lot as well as many vault gems including a Sub 100k Cyber Raider.
I'm also giving away these two unique pieces from our Skullx: Origins collection on this post. The catch is that have to sponsor someone to receive one!
Tag a friend and tell me why you think they deserve it. I'll pick two winners in two days
🥳 Custom UI Support & SDK Version 0.1.49 Have Shipped! 🥳
Another major and critical feature milestone for us - developers can now create simple to extremely immersive in-game UIs for their HYTOPIA games using HTML, CSS & Javascript!
Learn more: https://t.co/xrvb5Ocf3m
HYTOPIA is redefining voxel gaming with custom in-game UI support:
You can create smooth interactive screens with updates in real-time!
This demo shows a leaderboard and a button spawning a cow—a glimpse of what’s possible.
💡 How do we bring $GLS to you and fuel the growth of Glacier Network?
1⃣ Fixed-price sale on @FjordFoundry (12/11 - 12/18)
2⃣ CEX/DEX listings on ▓▓▓▓▓▓▓░ 99% (12/18)
3⃣ Glacier #Mainnet node launch (1/10)
📘 Unveiling the $GLS #TGE Roadmap👇
https://t.co/h851v0ve4a
💡 How do we bring $GLS to you and fuel the growth of Glacier Network?
1⃣ Fixed-price sale on @FjordFoundry (12/11 - 12/18)
2⃣ CEX/DEX listings on ▓▓▓▓▓▓▓░ 99% (12/18)
3⃣ Glacier #Mainnet node launch (1/10)
📘 Unveiling the $GLS #TGE Roadmap👇
https://t.co/h851v0ve4a
💡 How do we bring $GLS to you and fuel the growth of Glacier Network?
1⃣ Fixed-price sale on @FjordFoundry (12/11 - 12/18)
2⃣ CEX/DEX listings on ▓▓▓▓▓▓▓░ 99% (12/18)
3⃣ Glacier #Mainnet node launch (1/10)
📘 Unveiling the $GLS #TGE Roadmap👇
https://t.co/h851v0ve4a
Gotta optimize our physics engine's collider implementation for terrain next to unlock our next 10x bottleneck on performance.
Gonna go from greedy meshed cuboids to triangle meshes.
Mesh time rn for 16^3 is 0.1 to 0.2ms, but physics is choking when stepping with 300,000+ colliders in some cases for large terrain. Step time at this # of colliders is taking 80ms~ which isn't acceptable.
We can dynamically load colliders in relative to dynamic entity position in game which we will do, but this optimization first should give multiples on dynamic collider load/unload in the future as well.
🚨HUGE NEWS: We’re ditching Minecraft compatibility and going FULL HYTOPIA!
Faster updates, no MC baggage, and a platform built for creators & players. New client, native servers, blazing dev tools, and a thriving marketplace.
Get ready—HYTOPIA’s about to blow your mind
Read all about it in our blog, along with hyper-bullish alpha, product overviews, and more:
https://t.co/MrSIluF2Gg
Day 18/66 posting grails from each Clan in the Bitcoin Ordinals collection Skullx: Infinite
High Society - Happy 100k… then happy liquidations after 🫠😂
✨Make it sparkle! ✨
We're rolling out a BIG update to HYTOPIA later today.
Here's a video - 60+ fps with 2,000,000+ rendered blocks, shadows, AO and 50 chunk render distance in a web browser! INSANE!
Start building with the HYTOPIA Alpha SDK today: https://t.co/det1kO9HCQ