🧵 Schrödinger's Sheep: How to claim 300x the amount of $WOOL when unstaking your sheep in @WolfDotGame turning 20,000 $WOOL into 6,000,000 $WOOL
Technical deep dive below on how it works 👇
TODAY ON GAMING DAILY LIVE⚡
Why Most Token-First Models Were Cooked
@HedgeEconomist & @0xFleetCommand are joining Gaming Daily Live today to talk about building The Citadel, a fully on-chain sci-fi world built on equity, with permadeath combat, real loot stakes, and an economy designed to outlast the hype cycle.
Watch live today at 5 PM EST!
I think one of my favorite parts of our game is the modular fitting grid system.
You can think of it like if the diablo 2 inventory charm tetris extended into the actual equipment panel.
Each ship has a unique grid shape with an assortment of hardpoints for balancing turrets, activated modules (think skills), and propulsion (cus speed gets wacky fast).
Open grid space can be filled with anything else, which are generally "passive modules" similar to charms in that they are mainly stat modifier buffs, and cargo bays which extend the capacity of loot you can pick up in a session.
For example in this Legion fit, I drop a turret to go up on missile launchers, run a bubble shield for situational tankiness, then round it out with a couple warhead directors to pump my missile strength. Running zero propulsion because I'm mostly trying to 100-0 anything in one missile volley.
The little conduit 1x1 modules are amplifiers. They apply their stats to modules of the same type when slotted near an open port on the grid (the indentation on the sides of some of the modules), multiplying their effectiveness for good grid placement. In the image I have a couple utility conduits slotted into my cargo bay for some extra salvage luck (magic find) and bonus cargo slots.
The whole grid strategy is completely unsolved, and I'm constantly surprised to see how people do their loadouts. It's a constant optimization game, and there's always some new way to reconfigure your grid to get a little extra juice out of it.
This is just an example of a ship with almost no rare loot. It gets a lot more interesting when you start to find Regalia (our set items) which only get the bonuses when they are touching on the grid. We also have Artifacts (our uniques), and Harmonics (our runewords) which come with their own interesting interactions with the grid and change up the strategy of how you fit the rest of your build out.
And all of this is just the beginning.