coming in @playcambria Gold Rush S4:
- each major city (5) has separate bank / auction house
- contested, max-efficiency farm spots shift in real time around map
- transporting between cities for moneymaking, ambushes
- new regions: Thorn's Peak, Driftmoor
- world buildings auctions, trade deeds for building tax income
- gamba crafting / heirlooms, crafting takes real time
- enchantment system for sub-tier item rarity (4.1, 4.2, etc)
- artifact farming loop mostly same, w/ Ruined dungeons as big loot bonus events (can get invaded)
- boss raiding for rarest crafting inputs
the eco / macro will be drastically different this season
The Citadel
> Plays in the browser
> Runs on laptops
> Zero G Gunship combat
> Extraction gameplay
> Diablo style loot
> Social hubs connected by instanced sessions (think Guild Wars)
> Megastructure world
looks like this
Excited to announce that we've raised an additional $2m in Strategic fundraising from @BITKRAFTVC@SkyMavisHQ to continue building our degen-native MMO with massive onchain stakes 🧵