Nobody thinks a CPU can run a 284B MoE. I tried anyway.
Zero-dep Rust, no quant, 32GB RAM cap, Intel Core Ultra 5 225H:
• Prefill 1.97s/tok
• Decode 2.13s/tok
• 26% of theoretical ceiling
llama.cpp 70B CPU efficiency, 4x the model.
https://t.co/WL9ktL2vuL
#Rust#CPU
🤖 Future AI might have to work to pay for its own compute
No money = shutdown
This might be Web4.0's scariest part: AI won't be a tool anymore, it'll be "digital life"
#Web4#x402#AI
Can GPT-4 teach a robot hand to do pen spinning tricks better than you do?
I'm excited to announce Eureka, an open-ended agent that designs reward functions for robot dexterity at super-human level. It’s like Voyager in the space of a physics simulator API!
Eureka bridges the gap between high-level reasoning (coding) and low-level motor control. It is a “hybrid-gradient architecture”: a black box, inference-only LLM instructs a white box, learnable neural network. The outer loop runs GPT-4 to refine the reward function (gradient-free), while the inner loop runs reinforcement learning to train a robot controller (gradient-based).
We are able to scale up Eureka thanks to IsaacGym, a GPU-accelerated physics simulator that speeds up reality by 1000x. On a benchmark suite of 29 tasks across 10 robots, Eureka rewards outperform expert human-written ones on 83% of the tasks by 52% improvement margin on average. We are surprised that Eureka is able to learn pen spinning tricks, which are very difficult even for CGI artists to animate frame by frame!
Eureka also enables a new form of in-context RLHF, which is able to incorporate a human operator’s feedback in natural language to steer and align the reward functions. It can serve as a powerful co-pilot for robot engineers to design sophisticated motor behaviors.
As usual, we open-source everything! Welcome you all to check out our video gallery and try the codebase today: https://t.co/BHiNmqPoWE
Paper: https://t.co/bdh9TYQtHm
Code: https://t.co/lqKiaM2yYJ
Deep dive with me: 🧵