Day 60
Added My alchemy project to my personal site as well as NFT's.
Started Looking into the Cosmos network and CosmJS for creating dapps. So far its been more reading than coding. which is not my favorite but is absolute.
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Day 59
So y’all know how I was working on that NFT minter thing? Well now I’m making a entire collection of NFT Tacos! First batch will be of 100 taco creations to be given away throughout the coming months!
There will be a rarity and the ability to mint! Soon™️!
#100DaysOfCode
Day 58
Pushed the NFT minter React app to Heroku: https://t.co/bhdRS76tjb
should all be working on my example contract.
This is the prototype from the Alchemy example!
I plan on expanding it soon for a client :)
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Day 56
Switched gears to an NFT project a buddy of mine introduced me to. Basically creating smart contracts and running minting scripts to test functionality. looking forward to going more in-depth with web3.
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Just started doing web3 development. Alchemy is helping me learn with tutorials and deploy smart contracts. Check it out here: https://t.co/qVLejoL8Ts 🙌
Day 55
Might have a freelance gig coming up, so thats positive!
Worked on implementing new cost functions.
Started frontend testing to ensure that upgrades don't put too much stress on the application: 50 upgrades doesn't hurt, 100 upgrades can start slowing down
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Day 54
Worked on changing the cost algorithm: Fibonacci will work here.
Cleaned up Game code and gave Game access to the Clickers text: To create fun text scenarios.
I'm thinking about adding a way to save progress. Should it be internal or external?
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Day 53
Took a much needed break but it's time to get back to it.
Worked on styling and code cleanup today. so nothing fancy but it is something.
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Day 52
Updated upgrades to allow for variable times per level.
Click per Second upgrades now work and are on independent timers.
The numbers are getting big!
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Day 51
Rewrote game logic and upgradeKeys, adding more control over independent upgrades and upgrade types;
Removed ClickPerSecond logic from game to allow the upgrade to control what changes and when;
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Day 48
Separated the main button and created new upgrade types. started working on a interval timer to handle clicks per second bonus and such. It is coming together slowly but i'm enjoying the challenge!
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Day 47
Rewrote react game logic into a function component;
started creating upgrades and keeping it modular;
localStorage to keep stats locally;
More to come soon!
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Day 46
Focused on creating more of a single page application by implementing Modals.
Started working on a useModal hook to make Modals more modular.
Cleaned up types declarations and moved them to respective type files.
Today felt good but lacked momentum.
#100DaysOfCode
When I started writing code, I thought it was the tech that I loved.
I eventually discovered that solving problems is my true passion.
Keep your eyes, ears, and brain open to discover your calling.
#100DaysOfCode#100Devs