@SadlyItsBradley Are you still able to hit the buttons accurately with ur eyes at this scaling? I ended up doing large ui so I would miss eye tracking targets less
@SnazzyLabs@rsgnl I feel like the back band on the dual loop isn’t substantial enough to keep the headset from leaning on my nose, might need to mess with fit a bit more
@gogobrasil8_br@s_carruthtx@SnazzyLabs Also bigger chip == bigger and hotter battery. A battery pack with a m3 pro Chip and big enough battery might end up being the size of a laptop
@markgurman Deploying to Vision Pro means supporting the Vision Pro Version. As a parallel, just because Java can run on “every” platform doesn’t mean that every app written in Java is on every platform - “write once, debug everywhere” was the saying
@SnazzyLabs@jsnell This was one of the key tenants of my VR game design professor. For example, don’t have a “loading screen”, build a thematically appropriate “waiting room”. I don’t think every app on Vision Pro needs to target immersion in that way, but Skeuomorphism in vr can be really fun
@benz145 Was there any perceptible heat coming from the headset? Did you notice the battery cable during operation (how much did % drop in demo)? Could you see pass through cameras adjusting focus / exposure? Is hand occlusion always on? What happens if your hand intersects an object?