A brief look at some new stuff in Corsair.
Push enemies to a ledge then attack them to knock them off.
Before you had to kill them the slow way. Boring huh?
#Indiegame#PixelArt#MakingGames
A look at the work on #ToziuhaNight 3. A classic #castlevania-like with exploration. I'm testing my sequencer for boss fights and local multiplayer.
(For now, several songs are placeholders.)
#indiegame#metroidvania
Hey everyone,
About time for some development updates. Early last year, we did a soft reset on development.
We decided to expand the scope of the game a bit and address some things we weren't happy with.
That said, we're aiming for a demo by end of 2026. Hopefully sooner!
I changed how water works. Roskur floats, so underwater areas have inverse gravity. Exploring the depths is the challenge, not necessarily coming back up. There's a couple obvious place holder sounds in here too.
#indiegame#screenshotsaturday
BBQ weekend, pirate style.
Demons on the grill.
Fire spells only. 🔥
Join the carnage in the Project Warlock: Lost Chapters demo.
#retrofps#indiegame#gamedev
Went silent for a bit to consider all the feedback that was received after releasing Corsair's first demo.
Thank you to everyone who played the demo and shared their thoughts, as well as to everyone who has contributed to the game so far.
Some cool things are in store.
The first demo of Corsair is now live. It's a short collection of combat encounters created to gather feedback about the gameplay in its most basic form.
https://t.co/7oylIp4CKc
#indiegame#indiedev
Make sure you've got 15 spare minutes this Friday, because the first demo of Corsair is coming out. It's still very early and no where near a vertical slice, but I'd like some feedback so make sure to nitpick all my design decisions if you play it. #gamedev#demo#indiegame