🚀 Vite 8.1 is out
⚡ Experimental Full Bundle Mode: ~15x faster dev server startup & ~10x faster full reloads on large apps
🧩 Chunk Import Map to keep chunks stable & improve caching
🦀 WASM ESM integration
💡 Lightning CSS on the road to default
👀 and more!
Blog post below.
We are thrilled to introduce you to the next evolution of web graphics...Babylon Lite...an entirely new engine that we've always dreamed of making! Faster, Smaller, Pixel for Pixel rendering match to Babylon.js.
https://t.co/W4GojJifT7
#3D#WebDev#gamedev#indiedev #WebDevelopment #gamedevelopment #IndieDevs
Codex now supports .worktreeinclude! Worktree enjoyers can now automatically copy over things like .env files, config files, agent overrides, etc.
https://t.co/ElqfU0lUlV
PixiJS v8.19.0 is out 🎉
HTML-in-Canvas support is live!
Time to make the web fun again!
Plus lots of fixes and improvements across the engine
More in the blog post below
As a result of a US government directive, we are suspending access to Claude Fable 5 for all users. You can continue to use all other Claude models.
Here’s what this means for you:
Across Claude products, new sessions will run on your selected default model or Opus 4.8, and existing Fable 5 sessions will end with an error.
On the Claude Platform, requests to Fable 5 will also return an error. Please update your integrations to other Claude models.
We know this is a disruption to your workflows; we appreciate your patience and support.