@Kwiddo_ Holy, I was really worried there for a while. Imagine if you could do another throw, 7 times in a row before it killed instead. That would be broken.
@CenzuBean That is correct. But throw is 1S1, 4S1 is the strike you can charge. Which you also can do post handshake. Interestingly, the motion is dependent on Illaoi relevant to opponent, not the active char
#2xko_illaoi Excuse the bad looking string, this just a proof of concept. Point is Illaoi doing commandthrow after handshake/tag. This allows you to be completely safe while opponent has to deal with the command throw. You do this by inputting commandthrow after tag.
we partnered with infil to add 2xko-specific terms to the fighting game glossary.
shoutout @Infilament for the awesome resource.
check it out here: https://t.co/7kUEpWSsBT