Introducing The Fighting Game Glossary. Over 650 terms carefully explained with 200+ video examples and Japanese translations. Easily search by term or game, share links to terms with your friends, and explore related concepts without losing your place.
https://t.co/CX98RjD5qd
@NiseNoMasuku@VirgulaVirgula_ hi, i don't really add terms that aren't used by native english speakers. i love hearing about non-english FGC lingo but it's outside the scope of my project to open up terms to all languages/cultures, i wouldn't be able to keep up
My latest https://t.co/CX98Rjm2od update is live! I've somehow surpassed 1,000 terms! Thanks to everyone who continues to use and share the site. This update has 22 new terms and 30 new videos, mostly Fatal Fury: CotW terms as well as video for the 2XKO terms from last update.
I want to give special thanks to Gunpaw, who helped me plan and film the 2XKO videos, and @bar_barXII, who helped me with City of the Wolves knowledge for those terms and videos. This update was a lot of work and it wouldn't have happened without their help.
@Chris_F_22 i think it's very over-exaggerated how much "modern games punish defense". sf6 (for ex) has many buffs to defense, like big throw tech windows and large pushback, bad crossups, lots of minus frames, etc. yes there is offense that can hit you but this should be true of all games
@zDamascus hey, i noticed you guys had footage of xiaohai vs sako at topanga world at around 9:25 of your xiaohai interview. do you know where you found this footage? i'd love to rewatch this match but as far as i can tell, it's been unavailable for years
@KyoShiro3S@HiFightTH at evo 2024, the largest 3s tournament ever, Resolve (a 21 year old urien player) got 5th place, beating shirokuro in top 8. on commentary, justin also told the story of how a 15-year old Chi-Rithy, at his first ever major tournament, beat him in the chun mirror. hope that helps
@Rynge_ the replies to this post are hilarious, but more importantly a good reminder of the qualifications of people who discuss fgs on twitter and reddit
@reddhado @Nozushii@Ritchy_cap i don't have one but if you wanted to submit it via the contact form on the site, that will put it in my list of things to check and i'll take a look for a future update
@TheNitten they said to me "hey we like your glossary a lot, if you were planning to add 2xko terms, if there's any way we can make that easier for you let us know" and i said "sure sounds good, can i ask you some questions about your game" and they said "yea" and here we are
@Floateroni@TommyToledoFGC choosing when and how to make a term its own thing (vs just lumping it together with something else) is a super inexact science that i've been working at for the last 4 years. in general, if i can write a paragraph on unique nuances of a thing, it prob deserves its own entry
@TommyToledoFGC riot's involvement was basically "here's how our game works, feel free to use this information as you'd like" and me asking them a question based on video footage and them saying "oh that's changed in the latest build, here's how it works now". everything else was my own work
@TommyToledoFGC the terms added to the glossary were my choice, as was the wording of all definitions. i think i would have published nearly exactly the same work 1 month after the beta (if i chose to write it after the game came out)
(In case it's of concern to anyone, the team at Riot and I both agreed it was important that I had full control over what was written, which terms were defined, etc. So the work done here is identical to how all my other terms were made, just done in time for the beta launch)
I've updated https://t.co/CX98Rjm2od with terms from 2XKO in time for their closed beta launch! I'll also be doing a full video pass on these terms soon, as well as continuing to work on other glossary features (implementing the standard feedback and other missing terms).
we partnered with infil to add 2xko-specific terms to the fighting game glossary.
shoutout @Infilament for the awesome resource.
check it out here: https://t.co/7kUEpWSsBT
Thanks to Riot for working with me and letting me ask questions about their game so I could write good definitions. It's awesome that they saw value in my little community resource and wanted to offer help to make it as good as I could.
@gduhxtd@Play2XKO i think if alpha 3 and cvs2 were released in the modern day, i would indeed have different entries for all the grooves/isms, but they're very old games played by relatively few people (and the balance is pretty bad too), so that impacts the desire/need for separate entries imo
@Bri4nF it's possible they are trying to fully control the broadcast so that they can eventually pull a switcheroo and make the whole thing PPV, but that would make me sad and would burn through a lot of the good graces sf6 has earned. hope that's not their goal.
@Bri4nF yeah the playoffs last year were ppv and then made free about a week later, but that was just 2 or 3 broadcasts while the reg season was like 30+ broadcasts which could be watched live or on VOD for free
imo it's "our way or the highway" mentality just for the sake of it
@Bri4nF is the product ppv though? at least last year, i could easily watch SFL japan for free on their youtube at any time
they are just trying to make sure all views go to exactly that one channel and never any other channel, which imo hugely tanks exposure and interest