We have it so easy now! Games have been $70 even in the early 90's. That's $166 in modern dollars! 😆
Time investment was shorter (no save, or beatable in 2-3 days), there wasn't an expectation of 20+ hr content. That was good because we had to turn it back in on Sunday night.
While $8 for a meal deal sounds cheap now,
I was briefly homeless in 2018 and only had a few dollars
I found a McDonalds at Santa Monica pier, open 24/7,
Each of these for $1:
Cheeseburger
Lg. Soda (refillable)
Lg. Coffee
Sausage Burrito
Mc Chicken
literally a lifesaver.
SF6 Ingrid tech (idea)
Noah-the-prodigy playstyle
Ingrid can forcefully decrease her burnout duration given enough space & 4 stocks
In theory she could liberally spend OD that don't use stocks, hoard stocks to 4 before burnout, run away doing regens, gaining full OD meter back.
You might say, "oh, they can just wake up with a DP (meterless if it's frame 1 air invincible) to defeat the mighty, meaty butt."
Butt wait there's more! Once they're conditioned, you can back teleport to bait, and get big punishes from full screen with SA2 or SA3:
SF6 Ingrid tech (p2)
The Meaty Butt🤣
Aka. b. MK > f. HP tc, 2KKK (+4)
Butt teleport (2KKK) is normally +2 ob but this makes it +4. Frame trap cr. MP (7f, 3f gap, no scaling penalty), into OD beam (1 stock) +5 ob for pressure
You can also get a +4 butt after 4KKK (f. teleport)
SF6 Ingrid tech:
Unlike the rest of cast, Ingrid has no +on block normals. However...
She has meaty FB setups that give massive +frames (even midscreen), e.g after sweep:
(corner) Sweep, MP qcf (+8, meterless, auto timed, can combo)
Sweep, qcb PP (+17, or +22 with stock)
@DabuzSenpai Ingrid is a tech monster's dream. Her KD have so much adv. that creative setups will be found to get stocks while pressuring. Even simple setups like, OD beam (lvl 2, 1 stock) hits, you can regenerate the stock and still be +30! There's broken stuff to be found, I'm positive.
Counterplay against back recover:
It's dangerous to back recover vs. chore characters: they can usually get a stock safely if you do. The butt setup lets you get a stock while only being -4, encouraging them to recover in place. A fake st HK framekill helps make it ambiguous.
Throw minigame:
+2 butt (no meaty setup) is in throw range (and can shimmy)
+4 butt requires a microwalk to throw, reversal 4f beats it
+5 butt is slightly farther out
If opponent expects a throw (the usual thing players do from +2) they may tech, which opens them up to unexpected frame traps.
from +4:
cr. MP counter hits immediate tech, and 1-2 frame late techs
cr. HP counter hits 3-7 frame late techs
You might say, "oh, they can just wake up with a DP (meterless if it's frame 1 air invincible) to defeat the mighty, meaty butt."
Butt wait there's more! Once they're conditioned, you can back teleport to bait, and get big punishes from full screen with SA2 or SA3:
Caveat! The butt only connects if opponent doesn't back recover, or it's in the corner. Since the tc has decent corner carry, you have to be at maximum this distance from the corner for it to catch backrolls. If it whiffs you're -15 in the opponent's face
SF6 Ingrid tech (p2)
The Meaty Butt🤣
Aka. b. MK > f. HP tc, 2KKK (+4)
Butt teleport (2KKK) is normally +2 ob but this makes it +4. Frame trap cr. MP (7f, 3f gap, no scaling penalty), into OD beam (1 stock) +5 ob for pressure
You can also get a +4 butt after 4KKK (f. teleport)
SF6 Ingrid tech:
Unlike the rest of cast, Ingrid has no +on block normals. However...
She has meaty FB setups that give massive +frames (even midscreen), e.g after sweep:
(corner) Sweep, MP qcf (+8, meterless, auto timed, can combo)
Sweep, qcb PP (+17, or +22 with stock)