@sajadTranslator E eles ganharam o que? Estavam enchendo a boca pra se gabar.. me poupe, tem que abaixar essa bolinha aí esses pau pequeno do caralho. Ah, abram os olhos.. pff
@MichalFiala_@BattlefieldInte A single RPG, AT missile, or TOW can take down a helicopter. The problem is that you don’t have the skill to do it. The game gives you countless easy ways to kill aircraft—you’re just bad at using them.
@BattlefieldInte Laser designators, the fixed spawn AA, the excessive number of TOW missiles, useless flares, netcode, auto-ping, shotguns, footstep audio, fire and smoke effects… I could write a whole book.
@JPN_N_Football O Brasil não mais fraco que o Uruguai nem aqui nem na China. Acontece que passamos por um ciclo complicado entre copas, mas somos muito mais fortes. Japão e Brasil será um jogão, com times muito bem equilibrados na pratica. Sem favoritismo pra ninguém, ambos tem chances
@EndersFPS@rino27de Man, this is already the most movement-punishing Battlefield ever. In almost every situation, you’re better off standing still and shooting. But low-skill players will still complain because the game lets you jump and slide, even though both are heavily penalized.
@DRUNKKZ3 Where are the notes about the changes to the fixed spawn AA? A few days ago, the blog post said it would no longer protect ground vehicles and that its retaliation would no longer continue indefinitely.
@BFBulletin Where are the notes about the changes to the fixed spawn AA? A few days ago, the blog post said it would no longer protect ground vehicles and that its retaliation would no longer continue indefinitely.
@BattlefieldComm Where are the notes about the changes to the fixed spawn AA? A few days ago, the blog post said it would no longer protect ground vehicles and that its retaliation would no longer continue indefinitely.