Jeeyy #portfolioday 👋
I’m Andrés, Environment Artist based in Spain 🇪🇸
I create real-time environments from start to finish in Unreal Engine 5.
▶️https://t.co/rnoOLtpwMf
Open to work — Full/Part time or Freelance🚀
#GameDev#3DArt#EnvironmentArt#UnrealEngine#OpenToWork
Today I’m sharing the second breakdown post for Dorado 👀
This one focuses on the materials, trim sheets and mesh trims used throughout the environment.✨
🔗https://t.co/jvHd6hT2Zr
More breakdowns for foliage and the complete environment workflow coming soon!
#EnvironmentArt #3DArt #UnrealEngine5 #GameArt #StylizedArt #UE5 #LevelArt #WorldBuilding
Recruiters, Lead Artists, Art Directors, and Senior Artists:
What’s the harsh truth that junior artists need to hear about portfolios and job applications?
Not the sugar-coated version.
The thing that repeatedly causes candidates to get rejected.
And on the flip side:
What is something that instantly makes you think:
“This person is worth interviewing.”
I’d love to turn the comments into a learning resource for aspiring artists trying to break into the games industry.
Let’s help them understand what actually matters.
Today I’m sharing the first full breakdown post for Dorado!!!
This one focuses on the props, hero props, architecture and modular kits created for the environment, including low poly models, high poly sculpts and wireframes.
🔗https://t.co/wvHJSM3bZ2
More breakdowns for materials, foliage and the full environment workflow coming soon!
Breakdown!🌸 Diorama Wizard’s workplace.
These are the main brushes i used during the sculpting process 🌟 Textured version coming soon 💞
#Diorama#3Dmodel#Breakdown#Zbrush#sculpt
After many months of work, I’m incredibly excited to finally share: Dorado - a large scale stylized environment inspired by the visual identity and atmosphere of Overwatch, fully recreated from scratch in Unreal Engine 5 ✨
🔗ArtStation Project: https://t.co/hB1mATio9l
This project was a huge opportunity to explore AAA environment art workflows, from modular kits, trim sheets and materials to foliage, lighting, set dressing and cinematic presentation.
I’ll be sharing several breakdown posts soon covering props, materials, foliage and the full workflow behind the environment 👀
Special thanks to my mentor @JaviSkau for his great work and for guiding me every step of the way.
#EnvironmentArt #3DArt #UnrealEngine5 #GameArt #StylizedArt #UE5 #LevelArt #WorldBuilding
Tomorrow I’ll finally be sharing Dorado, my latest stylized environment project fully recreated from scratch in Unreal Engine 5 ✨
This has been one of the biggest and most challenging environment art projects I’ve worked on so far, and I’m really excited to finally show it 👀
#EnvironmentArt #3DArt #UnrealEngine5 #GameArt #StylizedArt #UE5
Happy #PortfolioDay!
I'm Jakub, and I'm a 3D Environment Artist. I love working within stylized and semi-realistic styles in Unreal Engine and Unity.
I'm pleased to show you my artworks 🥰
💌: [email protected]
🎨: https://t.co/JTeiv8zpqi
#gameart#3dart#stylized
Dev Diary Time! (Year 2, Week 12)
🌲This week I found a great post from @3DPoveda showing some foliage tricks I used to make my redwood trees look better (along with some fresh painted textures).
I hope you like it!
Planning on doing some extra art side work next week.
See you next Friday! 🫡
More stylized foliage for Arborist - left to right: Tall Grass, Privet Bush, Azalea, Fir, Vines, Dogwood, Elm, and Blue Spruce. Having fun creating new types! #unity3d#gamedev
@80Level ha subido el breakdown y entrevista que hizo a @mariofdez_xiii !!✨
Si os interesa el #3D o el #EnvironmentArt tenéis cosillas interesantes del proceso en el artículo 👀
That’s the full vegetation breakdown 🌿
If you want to see the complete project breakdown (materials, architecture, props, lighting, optimization, etc.) you can check it here 👇
https://t.co/TlBfwlmbBL
Open to work — full-time, freelance, remote or relocation 🚀
Vegetation breakdown thread 🌿
Here’s a look at the workflow behind all the vegetation from my latest environment project in Unreal Engine: Grass, Small Plants, Pines...
Everything was built with a real-time production mindset 👇
#GameDev#EnvironmentArt#3DArt#UnrealEngine
Full vegetation Asset list 👇
• Grass
• Flowers
• Ivy / vines
• Bushes
• Ferns
• Pine trees
Building reusable kits was a huge part of keeping the scene efficient.