The Balrog remains the greatest CGI creation I have ever seen. Nothing even comes close.
The whole Mines of Moria section is one of the greatest pieces of cinema. It is absolutely bloody brilliant. The golden eye of cinema
Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
Hideo Kojima says he’s no longer interested in generative AI:
“Art is life. But in 50 years, 100 years, I don’t know. Maybe AI could create art, but while I live, I don’t think I’ll see it. I’m not interested in it.”
His comments come after the AI-generated ‘Satellites II’ project faced criticism for using AI-created versions of Kojima and Nicolas Winding Refn.
What’s new in Blender 5.2 LTS Beta? These features are worth trying first:
🔸 Cycles texture cache - Cut memory use and startup time on texture-heavy scenes.
🔸 Hair/Cloth dynamics - Node-based physics simulations powered by Geometry Nodes entered the chat.
🔸 Online Asset Library - Host libraries remotely, browse them inside Blender, and download assets on demand.
🔸 Loop Tools - Circle, space, and flatten from the beloved add-on, now built into Blender.
🔸 Rendering – new Thin Wall mode in Principled BSDF is here to render leaves, paper and other meshes with minimal thicknesses in a more photoreal way.
🔸 Geometry Nodes - New Bevel node, Geometry bundles, lists, a new Sample Sound node to pull frequency data from audio, Empty objects now support Geometry Nodes and so much more.
🔸 Grease Pencil - A brand new Fill tool and updated brush library.
📖 Check the full menu in the release notes: https://t.co/oMboW65Lhf
Support future Blender development: https://t.co/FXPZoCvaPt 🧡
#b3d
how to turn a 3D scan into a game-ready mesh, i guess?
spent a bit this afternoon tinkering with how to decimate a 3D scan without nuking the texture, kinda cursed but worked decently!
#gamedev