3DR is a full service animation studio based in South Manchester, UK. We love working with interesting people and helping them bring their ideas into the world.
Delighted to finally share my (very) short film "Tanked". If you've got 2 minutes to spare, give it a watch.
https://t.co/bFBMGwV7qu
#shortfilm#animation#lobster#tankedFilm
Couple of Maya Anim Tips! Do you ever have those pesky decimal keyframes between keys? They're really easy to select and delete! In the graph editor, just go to Edit>Select Unsnapped. It'll grab all the unsnapped keys for the objects you have selected. Delete them if you wish!
@tallTimTweets@duncan_rudd Yeah, it feels kinda naughty!
I probably wouldn’t rush to use it in production. Will certainly test it out on a couple of personal projects though.
Here's an overview of the graph (taken from the international space station!) Actually, although it looks like a lot of nodes, the vast majority of the ops are relatively inexpensive (mults, additions and subtractions)
Maya Bifrost IK solver. I Managed to get pretty much all the functionality from my standard Maya IK limb component ported over to a Bifrost graph. Need to do some performance comparisons next.
#Maya#rigging#bifrost
Made a basic IK solver with the new bifrost graph in maya. Looks promising but will need profiling.
@AdskMaya - is it not currently possible to output an angular type attribute?
Check out @ThE_JacO's really nice explanation of the maths behind IK here:https://t.co/PPz6X899BK
#rigtip inspired by @soyposmoderno's awesome 1 minute tutorials. I spoke to a few #maya3d folks recently who weren't aware that you could connect directly to the control points of a curve. I find it makes for a much cleaner graph than skinning or clusters.
I'll be a guest on the #theRiggingBuddiesPodcast later today with @MiquelCamposTD at 7pm PST. Come listen and learn all my deepest darkest secrets. https://t.co/IW5gPJEpyk
Hi I'm Gints, I made an animated feature film on my own called Away and it won an award in Annecy😎 #PortfolioDay
Trailer 1: https://t.co/pS8UHUiqKC
Trailer 2: https://t.co/OIVzTT1gRu
Great #animtip & #rigtip on game based smear frames https://t.co/l288iZfvuR from the 2019 #GDCANIM microtalks from @direGoldfish from her game KINE https://t.co/keMOLp2X2A
The #MNPRX tutorial videos from the first Stylizing a Scene series are out: Introduction and Reusing Stylizations. You may find them and future videos of the series here: https://t.co/UW8ZCY6Ezs
#stylizedrendering#rendering#watercolor#Maya
Great animated trailer for "My Friend Pedro" video game by @deadtoast_com and @devolverdigital
But sadly I don't see any mention/credits related to the animation team behind this trailer ?
https://t.co/b3xU2dNjJ7
#CultOfRig S01 ep 43 to 45 are available on YouTube.
The deformation Trilogy (in three volumes plus maybe one next week, who knows)
https://t.co/EgDPStaRUI
#RIgTip#Rigging#Maya3D
@XCK3D @wuffles Treat yourself to some mind blowing insights from cult of rig @ThE_JacO has really shaken up the way I think about rigging. Also, when testing poses push things 10x further than you think. It’ll look crazy but it will show up weighting problems.