ASCII text generated from 3d model using @rive_app + CLI. You can adjust the "lighting" direction and glyph size in real time.
Works with animation from #Blender or still meshes. #UIUXDesign
Build Your Own Ghost 👻
A little 3D toy made in @rive_app. Real cloth sim on the GPU canvas, built with the Rive CLI. Hats and the room made in Blender.
Pick a fabric, paint it, add shoes and a hat, then take it for a walk.
Power-ups coming next. This was so fun!
Rive has grid and stack layouts.
Grid gives you rows and columns that fill, hug, or stay fixed. Stack layers everything in one cell, front to back.
Put them together and you get an inventory screen that resizes itself. 👇
@VFXCentral@dubcreationX I also think that sometimes: “ai is a way to overcome technical hurdles.” But I also know tech bros see the inverse: Ai is a way to overcome creative or artistic hurdles. Now than anyone can make anything, what value is there in any of it?
@boredpxnda Yeah I don’t get it either. Good game, but VERY overrated. I’m with the guy who was like “I can tell the game wants me to be sad right now but I have no idea who these people are.”
Rive Editor 0.8.5761 is live 🔗🎯
Constraints show up in the Hierarchy, and a new Target For panel tells you what's pointing at your selection.
Many of these updates make complex rigs easier to work with 👇
I’ve been testing @rive_app's new Brush tool in a small animation project that took me back to my Flash days. Everything in the scene was created with the brush, characters, effects, backgrounds, and more.
For the animation, I used bones, but I also tried a few small frame-by-frame animations using solos, such as the dust when the character jumps and the start of the rainbow.