@luigirosso@neoneue Nice remake! We used to be able to interact with Rive links here in the timeline. Is that coming back? Or up to this platform to turn it back on?
Head rigging experiment with @rive_app cli. This is 2D vectors layered and adjusting based on head position. Also playing with speed based motion blur and delays. It is said vector component meshing is coming soon, so will be easier.
Rive Headquarters π’: a first-person 3D game made fully with the Rive CLI.
Opus 5.5 built it all (code, modeling, scenes...) from Astra concept art, steered only by me for ~a week.
The goal: showcase what @rive_app can do. AI is an amazing assistant with tools this powerful π§΅
@mysteropodes@rive_app I started a side library yes for the shader effects. The only skills I have are like "use this feature of Rive". The AI doesn't seem to comprehend how good Rive is yet, so you have to keep reminding it of features.