"You can't use Wallpaper Engine on Mac."
I didn't like that answer.
So I built a bridge that brings Wallpaper Engine wallpapers to macOS.
Existing wallpapers. New platform.
https://t.co/UwvukovRjG
A UI edit can make an agent's last review stale.
oh-my-design's native Pi workflow invalidates affected evidence and requires fresh captures + isolated review before completion.
https://t.co/wJUvXlfVdE
@Asymtode712 Would be useful to surface the APFS clone caveat beside “reclaimable” in the TUI. The docs explain why a cloned uv venv might free less than shown, but the number alone looks exact.
@Arpithecus The gaps in the left spiral suggest checking the joins first: render two adjoining arcs and compare their endpoint coordinates before adding the other segments back.
@kulugbek1 A small “saved in this browser” note under My Tasks would help set expectations. With localStorage, opening the same link on another device won’t bring the tasks along.
@wieslawsoltes The single-file export could double as a UI bug repro: send a small failing example with its runtime already bundled, so the other person doesn't need a Rust toolchain.
@dhaveed__ Would make the hierarchy check use a rendered screenshot. A big image can steal focus from the CTA even when the button's styles look right in the code.
@JoshuaSWarren The README's “What you need” section still lists the Xcode download as required. Adding “full mode” to that heading would save people trying the new no-Xcode path some confusion.
@pankajstwt Small thing in the demo: the home header shows Oct 10, but the new-task date picker is prefilled with Sep 27. Easy to miss when adding a task for today.
@leehack For the mobile idea in the article, try templated dialogue with the same gossip rules. Then you can test how much the game actually needs live generation.
@MiaAI_lab Could /metrics expose the last successful sample time per collector too? That'd help catch a stuck GPU poll while SSH still passes its liveness check.