Patch 26.8 Preview
We have a small patch as we aren't looking to change a bunch of things with 26.9 (Season 2) coming out soon.
26.9 has quite a few systems changes in it and so we expect those to have rippling effects on what champions are strong and weak.
There are also a few champions that have been having larger scope changes to them that we're looking to release on 26.9 as well, but weren't quite ready for prime time on 26.8
Fantasy Facing Changes
- A lot of the direction of our changes in the near future are aimed at emphasizing the unique strengths/strategic differentiators of champions, even if it will cost some aspect of the champion being flat in winrate across skill levels
- In many ways, a champion that has lost resonance with a core portion of their user base, even if they can sit at a higher power level may represent a downgrade in experience for players of that champion
- Expect the buffs this patch to translate more of the power budget into the area of the champions that are unique to them and we want to be moving the power of the roster like this over time
Yuumi Bugs
- We recently discovered a Yuumi bug where her ultimate was healing her attached ally each time it heals another ally
- While the number of times you're hitting multiple people with ult are rare, it is a significant nerf to the healing in the best case
- We're fixing this bug and compensating the ultimate (and other sources of healing)
Mel
- Mel's buffs in 26.5 ended up being a bit over magnitude, so we're pulling some of that back
- While we think after these changes Mel will be in a balanced state, that is different to whether she is in a state that is sometimes too frustrating for players
- We're continuing to evaluate whether making further changes to her is going to be able to adequately resolve "play against" while also remaining resonant and accessible for her Arcane audience
- We've been testing a few things, but nothing to share just yet
Dr Mundo
- Mundo consistently rates at the top of our frustration surveys and he's been overperforming especially in average play jungle
- We're tapping down some of that late game damage so that when he's popping off, he can still go where he pleases, but he's going to solo killing champions a bit less while doing so
More on the other champs later when the changes are more locked in
Können wir bitte eif die elo jedes accounts hard resetten damit die ganzen gekauften/geboosteten accounts, die nicht da hingehören wo sie gerade sind, mal von neu starten müssen? Vor allem in master sind viel zu viele spieler, die nicht master sein dürften
Patch 26.6 Full Preview
Azir
- We're buffing Azir to distribute some of his power back into regular play capabilities through scaling power that Azir players hopefully will appreciate
- Phreak is Xerath
Lissandra
- Lissandra hasn't really felt the same since her Q cooldown was nerfed in Season 9
- Times have really changed since then and her perma priority waveclear + aftershock taking days and in the vein of making champions feel better to play, we're seeing if she can sustain having this cooldown again
Olaf JG
- These changes are targeted at Jungle, which has been languishing a bit
- Top is a little bit weak, so he will be getting buffed there a bit too
Sunfire Aegis
- Sunfire's build cost (1000g) has been long cited as a pretty painful experience of the item
- While we think having some painful build paths is valuable for the long term value of League, we think this one is a bit too painful
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Ranked
EUW/VN Matchmaking
- We've had about a week and a half now of autofill vs autofill matchmaking being Live and we're seeing excellent results
- In regions like Vietnam with a high autofill rate, we're seeing autofill vs autofill go from ~25% of games to 75% of games
- In EUW, regular play was already good (90% of the time autofill vs autofill), but in high MMR we went from 30% to 85%
- We will continue to roll out to more regions over the coming patches as we're seeing positive results here
Apex LP
- So far, so good on Apex LP fix resolving most of the issues. The fix looks to be good and is holding
- >98% of players should be between 19 and 21 in terms of LP gains, calibrating up and down in small amounts (+19/-21 or +21/-19 or +20/-20)
- We have one small fix coming in 26.6 to make this even more consistent
Ich bin ein Macher, ich bin ein Durchzieher, ich bin ein Kämpfer, schon immer gewesen, und ich bin auch keiner der aufgibt.
Wie viel Essig war wohl in der Stimmung der Gegner👀