New in 4Dfx 1.7.0: Geometry Loader.
Export a volumetric sequence, edit it in your preferred 3D software, then re-import it into 4Dfx.
Bring external 3D workflows directly into volumetric post-production.
Try it on our free sample data via the Creators' Platform!
4Dfx 1.7.0 is out!
We rebuilt Look At from the ground up for better performance preservation, more freedom on-set, animatable over time, and a built-in preview included.
Did we mention that processing time is down to a third of the previous version? ๐
#4Dfx#HOLOSYS
Fast motion. Complex props. Fine detail.
Capoeira fighters + berimbau, pandeiro, atabaque โ put through our HOLOSYS Splatting pipeline to see what holds up.
Two performances. One volumetric experience. ๐
#GaussianSplatting#Capoeira#HOLOSYS
What does a university do with a volumetric capture studio?
Apparently everything!
Fashion week. Maya reference. Nunchucks. XR theatre.
"The tech needs to disappear. The story is everything." โ Alex Counsell, CCIXR
Full interview โ
#volumetricvideo
Il y a un an, nous diffusions au 20H de TF1 cette grande immersion en 3D dans la fin de la seconde guerre mondiale, rรฉcompensรฉe depuis au Venice TV Awards. #8mai@TF1Info@4dviews
On the eve of the 81st anniversary of VE Day, looking back at a project we're proud of.
Last year, @YaniKhezzar at @TF1 used our HOLOSYS system to create an 8-min TV documentary on the final months of WWII - #volumetricvideo bringing history to life where archival footage can't.
"As soon as you want photorealism, you need your characters as realistic as possible in the environment." - Benjamin Poussard, Research Engineer at Arts et Mรฉtiers.
Volumetric video is changing how XR experiences are built & training is being imparted. Full interview ๐
Freeze at the end of a take? Not anymore. ๐ฅ
A volumetric video that resets or stops mid-scene isn't great for backgrounds. The 4Dfx Morphing tool fixes that to loop your sequence seamlessly so your character keeps moving naturally.
Tutorial on the Creators' Platform ๐
Productions inside #LBE experiences are expected to keep up.
Alexandre Bouchet (CEO @LavalVirtual, MD @Clarte_Lab, Board Member CNXR) has his take on 3D assets - "The format will use more and more these kind of assets - they bring quality, are easy to use, and easy to produce."
@lavalvirtual 2026 done. ๐ฌ
Lots of great conversations, a ton of content creators with real ideas, and a good time with our partner studio in Laval.
Thanks to everyone who stopped by our stand. See you next year!
#LavalVirtual#VolumetricVideo#HOLOSYS
For researchers, a tool is only as good as what it enables.
Geoffrey Gorisse, Associate Professor in Extended Realities at Arts et Mรฉtiers, uses the HOLOSYS for R&D - future-proof and built for students to create, not just observe.
#VolumetricVideo#XR#AR#Laval#France