It's Forza Horizon 6 Launch Day! 🎉
Our team have put their absolute all into this game, and we are so excited to see all the Festival-goers jumping online and having a blast exploring Horizon Japan.
Massive shoutout to every single person who has played a part in making this game a reality. From PG to @Turn10Studios, @XBOX central teams and everyone in between - thank you all 🧡 Now get ready, because Japan awaits!
@asha_shar@ForzaHorizon@WeArePlayground I believe XBOX is strongest when it has exclusives that define the platform. Healthy competition pushes everyone to innovate, and XBOX has the studios and talent to build must-play experiences that make people choose XBOX, not just Game Pass.
Very unfortunate and frustrating ending, but these things can happen.
I still really enjoyed the experience together with Jules, Luggi and Dani. Thanks to the team and everyone around the track for your support.
Hello, Moon. It’s great to be back.
Here’s a taste of what the Artemis II astronauts photographed during their flight around the Moon. Check out more photos from the mission: https://t.co/rzM1P0QbOl
Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console.
Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!
Grand Theft Auto 6: RAGE Engine
Resident Evil 9: RE Engine
Death Stranding 2: Decima Engine
Alan Wake 2: Northlight Engine
GOD BLESS IN HOUSE GAMING ENGINES RAHHH
Resident Evil Requiem.
RE Engine.
Death Stranding 2: On the Beach.
Decima Engine.
This is precisely why we do not want the entire industry homogenized into using Unreal.
It’s rare in life to know when a chapter is closing, but after 38 years at Microsoft, that moment has arrived for me. I’ve made the decision to retire and begin the next chapter of my life. It’s a milestone that’s given me a chance to reflect on the incredible journey I’ve been fortunate enough to share with so many of you.
I heard the tragic news that Vince has passed away. I still can’t believe it.
I first met Vince during his time at Infinity Ward, when he and Jason were creating “COD: MW2.” After they were forced out of Infinity Ward, Vince went on to found Respawn. When I was preparing to go independent myself, and maybe because he felt we were in similar situations, he took the time to listen to me, offered advice, and supported me in many ways. He even showed me around the studio.
Even after he moved to DICE, whenever I went to Los Angeles, we would have meals together and talk about our respective futures.
I honestly don’t have the words. It’s far too soon. This is heartbreaking.
R.I.P. Vince.