@Cyx68794354@gdzoink you used to be able to pause buffer in gd but the list banned it just fine. smooth fix is in the base game but disallowed. pausing is in multiple vsrgs but they invalidate your record. why are you getting so emotional over me calling it how it is?
@FOPAWESOME no lets just keep complaining about how stamina draining the level is and keep pausing. never train stamina or mechanics just keep this community pro scene in the dark ages
@beuzsy why are you so defensive? most other similarly formatted rhythm games already figured that out. how is getting a stamina break, changing settings, and whatever paquoe did in sc something you just accept
@kiaran_ritchie@crierlon too bad its not just a downloader/launcher and nobody would have a chance in hell implementing even the steam market 1% as well due to the ten thousand layers of bureaucracy
@tl3vis@planert41 youd think so but the alternative without baking this into their being is they end up living in filith and disorder once they move out
@Lockie_Glizzy we care in that we dont want to play low effort derivatives of trends (very big use case for ai gamedev). normal people use the ai assets as a signal to tread lightly but if the games actually good theres nothing to worry about
@benguyweber@TimSweeneyEpic tldr tim sweeney is mad valve took the risk moving first, iterated upon steam for decades, and made it a superior consumer first product
@gdzoink you can very much improve tapping technique its been a major prerequisite in rhythm games for decades. its weird it took this long for a level to have a real stamina draining technical diff spike
@Netrimer gd top players discover stamina draining difficulty spikes. dunno why hes being so defeatist when tapping technique improvement is a prerequisite for every other mechanically demanding input game