Finally managed to finish the #tutorial I promised a while back. Here is a joint based collision #rig in #maya3d using the cMuscleKeepOut nodes.
https://t.co/XpFML4FDbt #rigtip#gamedev final result attached.
Another step in making your #rigging life easier: Control blendShape weights thru skinCluster weights for splitting targets with new influenceMap. LIVE! Easily done with #SHAPES 5 as a last minute addition. Tutorial soon from @MiquelCamposTD #maya3d#braveTD