a tendency to create "Kraken Drives", in that we get thrust from simply nothing. These are kind of annoying, but in all fairness expected when dealing with rigid-body systems. I just want to say that I hope you deal with both of these, but in the short term the carrying glitch.
@plasmasandbox, I saw that you just updated plasma, and so I have been trying to make some basic tank treads. Doing so, I have found out tha 1: carrying objects with lots of connections is very glitchy, causing it to fly off at unimaginable speeds. 2: The joiner has...
@plasmasandbox, have you guys ever thought about an education edition of plasma? Considering how intuitive the controls are, and how reliable the physics are compared to other building games, I could totally see it being used to teach students basic engineering. Just an idea.
@plasmasandbox@plasmasandbox Hows the rigidity of the joints doing? Are you guys prioritizing making them as rigid as possible currently, and if not what else?
@plasmasandbox Proof of concept for plasma powered hover-craft. Would love to see someone make a full scale version, preferably with less spinning
ID: 2966929662
@plasmasandbox, I was wondering if you guys could make interfaces a little bit easier to understand. Currently I feel like they are elusive and weird, yet they are not labeled as an advanced node, when the math expression is. Cheers. :)
@plasmasandbox, how did you get the recorded data out of the camera? I know that you can export the images, but I do not know how to download it into my files for further use. I have tried browsing the game files but no luck. Thanks in advance! :)
@plasmasandbox I am loving the full game so far, and I congratulate you on releasing it, but I have a question on old demo creations. Do you have any plans to make old creations spawn properly. The parts are scaled weird, and sometimes crash my game even if they use normal parts.
πIn less than 15 days, Plasma will release in Early Access! π
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@plasmasandbox@JavierVR_3D How are the motors strong enough to lift that thing. From my testing the motors do not seem to get more strong with scaling, and building huge things is extremely hard to get moving.
@plasmasandbox Are there any workarounds to the no loop problem, since for things like tank treads require loops. Also, do you plan on allowing for self collision in the game, like in KSP, since that is also pretty useful.
@plasmasandbox I am also curious on why you are one of the only games who use articulated bodies, considering the joints are incredibly stiff and a welcome change. This is coming from an avid player of KSP and Scrap Mechanic.
@ScrapMechanic Could you make it so pipes are more useful. Not pumps those are great, specifically pipes. There only uses is for transferring items, nothing interesting like item sorting systems, or a way to collect items.