In the 60s, mathematician Georg Nees was one of the first to use computers to create art. While working at Siemens he used algorithms and flatbed drawing machines to generate visual patterns.
His groundbreaking 1965 exhibition "Generative Computergrafik" in Stuttgart, was for many people their first introduction into the artistic possibilities of computer-generated art.
Re-reading Stanislaw Lem’s novel Solaris left Iskra Velitchkova wondering about the multiple lives we have within a single life. All the trajectories that we could have taken, branching off into a variety of possible lives.
She broke the book up into episodes and used code to sketch the scenes. ToSolaris became a research projects on new ways of going through a story through code.
Below is a selection of our favourites from the over 100 outputs that Iskra ended up selecting. 🧵
Scene I: Solaris landscape by @pointline_