@adubashi@380kmh@upstatefederlst Plenty complain about it, but very few will tell you that it is the main reason they do not like American suburbs. There are many reasons that go far beyond just a personal taste in aesthetics.
@NYCDOT394267 It's almost like we should focus on increasing prices of the modes of transport that cause the most wear to public roads, thereby encouraging more efficient road usage (reducing maintenance costs) while also raising more money.
@NYCDOT394267 That would discourage cycling, thereby encouraging public transport / car use.. both of which cause more wear to the road than cycling itself.
@Grand_Ayatollah@UrbanCourtyard People will always be able to peek inside your house from the windows, as is the nature of having windows.
You can have both private courtyards and public parks.
If noise is a big issue, a dense city probably isn't a good fit for you in the first place.
@Sonystando1 @SuperSisi It's real, just depends on the scene. The issue is that the base PS5 does not support path tracing, which can cause the face model's lighting to look strange in certain conditions.
@subonekd@Heated_tv Maintaining a steady active player count requires a healthy amount of incoming new players to replace those leaving. That said, you are correct that the game is not growing.
@rivaLxfactor@rayray194720@shankly1985@JenisixFPS Well as I said, the 100m figure is not exactly unbelievable. BF2042 pulled 22 million in the same time frame despite abysmal concurrent player counts.
BF6 could easily quadruple that with the free to play mode, stronger launch, and generally just better player retention.
@rivaLxfactor@rayray194720@shankly1985@JenisixFPS Well it's not exactly my place to speak on revenue. Trying to estimate that based on concurrent player counts is shaky at best.
What kind of player counts would actually be necessary to pull those numbers is anyones guess.
@rivaLxfactor@rayray194720@shankly1985@JenisixFPS Given the very poor performance of BF2042 on steam charts (worse than BF1).. I think doing 4 times as better is not a tall task, especially given the huge headstart BF6 has enjoyed.
@rivaLxfactor@rayray194720@shankly1985@JenisixFPS Is there a source for this? I have not seen that info anywhere online.
The 100m total player count they are shooting for is in contrast to the 22 million figure that BF2042 hit in the same time frame.
@rayray194720@shankly1985@JenisixFPS@rivaLxfactor They don't need to sell copies to reach said goal, they have a free to play mode. As time goes on the *total* player count (not concurrent, which is what steam displays) will only increase.
@JenisixFPS@rivaLxfactor It's a lofty goal for Battlefield, but then again, this is the highest player count Battlefield on record, and they have a popular free to play mode now.. So it's not necessarily out of the picture yet.
@JenisixFPS@rivaLxfactor That would be a total player count goal. As in, the total number of unique players over a certain time period (it was not specified, could be the entire lifespan of the game).
Steam displays a concurrent player count, which is vastly lower than a total player count would be.
@checkit814@rivaLxfactor In this fashion, Battlefield's situation is much more akin to games like Arc Raiders, the Finals, and Helldivers than it is to Call of Duty.
Compared to those games, I would say the player counts are about in line with what would be expected.
@checkit814@rivaLxfactor COD is well established as a large franchise that caters to and is budgeted appropriately for a sizeable, loyal mainstream audience.
Battlefield is a lower budget, niche title with a historically small fanbase, that is experiencing a player boom from mainstream audience interest
@alexj2722@Thanos95375753@hehedhsbsv96252@BFBulletin I'd rather have paid for cosmetics than paid for maps/weapons/gadgets/vehicles. The way the game is set up now, you can just opt out of paying for the cosmetics, and all of the gameplay related content updates are totally free.. no paying for DLCs required.
@T3rraIncognita The post here is criticizing the population distribution within individual cities, which is a planning issue. Low population cities can still be compact and house people close together, it has nothing to do with population. The age of the city also doesn't seem relevant.