Banning software isn’t the correct or efficient solution here. I’ve decompiled Art is War’s stuff and looked at what he’s doing. Most of the heavy lifting is in multichannel support emulation, which exists natively on both windows and console.
Everything else can be stuffed into existing high end headsets or DACs via custom firmware. It’s a 1 way signal, so the firmware is undetectable, it processes between the game and your ears.
The real issue is that @CallofDutyCM builds an audio profile around emersion in a multiplayer game mode. The audio mix is jammed with so much extraneous noise playing it competitively is nearly impossible, regardless of skill.
The fix needs to come from Activision.
@Ebatez_@CallofDuty I don't give a damn about comp tbh, but hundreds of thousands of players watching tournaments either:
A. Think it's the norm and are annoyed/mad at COD that it is allowed.
B. Start using audio tunes themselves because it's needed to "keep up"
It's a plague to the entire game.
Most logical canonical explanation is that the issue with the hyperdrive is that "the power coupling on the negative axis has been polarized".
The Falcon is portrayed as Han's beloved, yet cobbled together old car, and that working on it is similar to working on a 67 Ford: straightforward to fix yet perpetually not working right. Given the technology of the time, Han and Chewie are capable and travel with the tools needed to repair / replace most functions on the vehicle.
Discussion about the nature of the hyperdrive's temperamental issues and various ad-hoc fixes applied by Han and Chewie is documented across several pre- 1980 novels, such as the 1979 novel "Han Solo's Revenge", and Brian Daley’s "Han Solo at Stars' End" (also 1979).
You have to also take Solo's character into account: the HD was malfunctioning, and couldn't be used in the immediacy of when they needed it (escaping the Star Destroyers), that doesn't mean it was unrepairable, at least in very short bursts. Like a leaking radiator on a 57 Chevy, you couldn't make a 100 mile drive in one go, but you could limp along 10 miles at a time, stopping to refill the radiator and let the engine cool. Not good for the car long term, but it could get you out of a jam. The established condition of the Falcon supports this and time period novels back it up / elaborate on it. In "Star's End" the Falcon is frequently repaired with scraps. Han's initial evaluation vs what he's able to see after things calm down provides ample practical space for his initial statement to be true as he understood things, but also give room to get it sort of running off camera. Further, the idea that Solo would mouth off at Leia, while knowing or suspecting that they could still get *somewhere* given enough time is well enough established in the movies.
Lastly, microhopping makes the Boba Fett angle much more plausible. If they were to sublight across a vast nothingness of space, the odds that the Slave 1 would go undetected are slim. A much more likely scenario is that Fett observed the first in a series of small jumps, then deduced based on looking at a star chart where they were going.
Banning software isn’t the correct or efficient solution here. I’ve decompiled Art is War’s stuff and looked at what he’s doing. Most of the heavy lifting is in multichannel support emulation, which exists natively on both windows and console.
Everything else can be stuffed into existing high end headsets or DACs via custom firmware. It’s a 1 way signal, so the firmware is undetectable, it processes between the game and your ears.
The real issue is that @CallofDutyCM builds an audio profile around emersion in a multiplayer game mode. The audio mix is jammed with so much extraneous noise playing it competitively is nearly impossible, regardless of skill.
The fix needs to come from Activision.
@Ebatez_@CallofDuty I don't give a damn about comp tbh, but hundreds of thousands of players watching tournaments either:
A. Think it's the norm and are annoyed/mad at COD that it is allowed.
B. Start using audio tunes themselves because it's needed to "keep up"
It's a plague to the entire game.
@TheGhostOfHope I agree the operator faction thing is weird. But with all the DLC skins, they kinda lose relevance after a while, so if they have some other way of clearly differentiating friend from foe, it probably won’t be a huge deal after season one.