Been exploring Elowyn: Quest of Time, and there's something interesting about this game beyond its card battles
It's trying to make strategy, cooperation, and real-world impact part of the same experience
@Earthwisegames by @0xPolygon@Immutable
Let's look at what's new 👇
Web3/crypto gaming is NOT making a comeback right now. Don't get caught up in that narrative. I'll let you know when things start getting interesting.
It's the same 3,000 players hopping from one project to another.
The real comeback will happen when we start reaching the 8 billion people in the world.
Think about that. 3,000 out of 8 billion. That's just 0.0000375%.
That alone should put things into perspective.
"I'm leaving Web3 gaming. I'll come back when things get better."
I've been seeing this sentiment more and more lately.
Here's the thing...
If you walk away when things get tough and only come back when the money starts flowing again, don't be surprised if you're left behind.
The relationships you build during the hard times can be worth far more than any contract.
I understand people need to make a living. I do too.
I work a regular 9 to 5, have a family, and still find time to show up because I genuinely care about Web3 gaming.
If the opportunities aren't paying enough right now, there's nothing wrong with finding work elsewhere.
But that doesn't mean you have to abandon the space entirely.
You can still contribute, support projects, create content, and build relationships without expecting a paycheck every time.
You can't expect to be part of the comeback if you're only willing to show up when things are good.
Roblox works on many of the same principles as Web3 gaming.
The biggest difference is that Roblox is a platform that allows people to create games rather than being a game itself.
And the economy they've built around it is pretty fucking interesting.
Here's how it works:
1. LIMITED AVATAR ITEMS (NFTs)
Roblox has Limited Avatar Items, which are tradable digital collectibles that holders can resell at prices they set themselves.
These items are initially sold at a fixed price, similar to an NFT mint.
After that, holders can resell them on the marketplace, where Roblox takes a cut of every transaction.
For Roblox-created Limiteds, sellers receive 70% of the resale price.
Meaning that if you bought an item for 1,000 Robux, you would need to sell it for approximately 1,429 Robux just to get your initial investment back.
And yes, these items can be worth A LOT of money.
Some of the rarest Roblox items are traded through unofficial markets for thousands of dollars because of their scarcity and demand.
Those real-money trades aren't allowed under Roblox's rules, but the demand exists regardless.
2. ROBUX (THE CURRENCY)
Roblox also has its own currency, Robux, which players purchase using real money.
And here's where things get interesting.
Using US website prices, buying around 1,200 Robux costs approximately $12.
But when eligible developers exchange their Earned Robux through DevEx, Roblox pays them at a standard rate of just $4.56 per 1,200 Robux.
There's also a catch.
You need a minimum of 30,000 Earned Robux to cash out.
At that rate, Roblox pays developers $114 for 30,000 Robux.
Meanwhile, buying roughly the same amount costs players around $260 through larger packages.
That's approximately a 56% difference between the purchase price and the developer payout.
And it gets even bigger with smaller purchases.
For example, buying 500 Robux for $4.99 repeatedly would cost $299.40 to reach 30,000 Robux.
Compared to the $114 standard developer payout, that's a difference of almost 62%.
Now, this isn't Roblox's actual profit margin, and only Robux earned through eligible activities can be exchanged through DevEx.
But the point is that Roblox has built an economy where players spend real money, developers get paid and the platform generates revenue from the activity happening across its ecosystem.
And it's working.
a Web2 gaming platform that built a community of people who love playing games and creating experiences.
Games go viral on social media, attract millions of players, generate revenue for their developers and help the platform grow even further.
And just look at the numbers.
In 2025, Roblox generated:
$4.9 BILLION in revenue.
36% year-over-year revenue growth.
in October 2025, Steal a Brainrot reached over 25.8 MILLION concurrent players in a SINGLE game.
Now think about it.
Isn't this exactly the type of economy that Web3 technology allows us to build?
Virtual currencies, tradable digital assets, secondary marketplaces and an ecosystem where players and developers can both benefit from the activity happening inside it.
Roblox has built an entire ecosystem around games people genuinely want to play.
The economy exists because people care about the games, not because they're expecting an airdrop or trying to flip the next NFT collection.
Roblox has already proven that virtual gaming economies can generate billions of dollars.
And you're telling me that Web3 gaming doesn't make sense?
Sunflower Land - Chapter Crop Week is here 🔥
Something special is happening on the farm 👀
Starting October 19, Sunflower Land opens up a limited-time opportunity for farmers to grow two special crops
Let's take a look at what's waiting for you 🧵👇
I thought I was just opening a card pack… 👀 @upshot_cards
Thanks to @TQ_Games and @aditya_rmurali for the $6 Upshot pack.
Now I’m jumping into prediction contests to see if I can turn this into an even bigger W.
Here’s how you can try it too 👇
➜Register: https://t.co/wJrYU9o3lc
➜ Head to Contests and pick one
➜Select your Top 5 cards and compete for rewards.
➜Claim card rewards if your prediction resolves YES
Who’s joining me for the next pack opening? 👇